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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH 2021: more than 20 behind-the scenes looks planned

July 20, 2021, 09:01 AM

https://www.provideocoalition.com/siggraph-2021-mo...

This is something you can not miss: dive into the visual effects of the biggest productions of 2020 and beyond with SIGGRAPH 2021 ‘Making Of’ sessions in film, television, virtual reality, real-time and games. SIGGRAPH is celebrating 48 years of advancements in computer graphics and interactive techniques with a new virtual event, scheduled for 9 [...]Read More...

How to Cut Objects in Blender With Cloth Simulation

July 9, 2021, 09:07 AM

https://lesterbanks.com/2021/07/how-to-cut-objects...

The Blender Tutor shows how you can cut up any model using a cloth simulation. Check out this new tutorial from the Blender Tutor Thomas Latvys that shows how you can slice up any object using the

Behind the Title: Weta Digital Senior Animator Edwina Ting

July 8, 2021, 09:03 AM

https://postperspective.com/behind-the-title-weta-...

Edwina Ting is a senior animator at Weta Digital, the Wellington, New Zealand-based VFX studio behind such blockbusters as The Lord of the Rings and The Planet of the Apes franchises. In addition to visual effects, Weta also provides realistic integrated character performances in a film environment. In explaining her role, Continue reading → July 7, 2021 The post Behind the Title: Weta Digital Senior Animator Edwina Ting appeared first on postPerspective.

Dream Engine Animation Studio, Mumbai

July 7, 2021, 02:51 AM

https://dreamengine.in/aluplex-india-facade-pitchi...

Case study on Aluplex India Pitching Animation video. Read the case study of the pitching animation video developed for Aluplex India Pvt. Ltd. by Dream Engine Animation Studio in Mumbai to improve presentation tactics and marketing goals.

#video#marketing#animation
Adobe gets serious about 3D Design

June 24, 2021, 08:50 AM

https://www.provideocoalition.com/adobe-gets-serio...

Adobe just announced the Substance 3D Collection, a new suite of 3D design tools centered around the Substance software they acquired in 2019 along with its parent company, Allegorithmic. At the time there was plenty of head scratching, with people wondering what Adobe wanted with a product that created surface materials for 3D models when [...]Read More...

3ds Max 2022 reaction

April 21, 2021, 09:02 AM

https://3dtotal.com/news/general/3ds-max-2022-reac...

Another year and it’s another version of Autodesk’s 3ds Max. We’ve had a quarter of a century of iterations, updates, and revisions giving us a true heavyweight in the 3D visualization industry. Every year as the release nears the anticipation from users reaches fever pitch; expectations are high and the hope is always that Autodesk will pull something new, exciting and game changing out of the bag.

#3ds max#3ds
Everything You Need to Know About Real-time Subsur

November 24, 2020, 02:06 PM

https://lesterbanks.com/2020/11/everything-you-nee...

Uppercut shows how to create abstract scenes with U-Render subsurface scattering. It wasn’t that long ago when U-Render got a new subsurface scattering feature. Let me amend that. It’s a new real-time subsurface scattering. With

Disney’s Myth: A Frozen Tale is VR Film of the Y

November 23, 2020, 02:09 PM

https://www.provideocoalition.com/disneys-myth-a-f...

Myth: A Frozen Tale, the first VR short from Disney Animation to be inspired by one of the studio’s feature films won the VR Film of the Year award in AIXR’s 2020 VR Awards. As Virtual Reality expands, different organizations create awards to celebrate the creative work produced each new year. The VR Awards from [...]Read More...

KillText is a Free and Easy Way to Make Textless V

November 19, 2020, 01:40 PM

https://lesterbanks.com/2020/11/killtext-is-a-free...

Björn Ahlstedt’s free Ae script is a quick way to turn text layers off. Some motion graphics workflow deals with versioning. That could include different languages, type, text, or removing all the type altogether. If you

Autodesk Intros Flame 2021.2

November 5, 2020, 01:54 PM

https://postperspective.com/autodesk-intros-flame-...

Autodesk  has updated Flame to version 2021.2. This latest release features greater flexibility, performance and integrated finishing refinements. One example is a new object-based keyer that identifies and provides a matte for the most obvious object in a bounding box. This update also adds significant speed and ergonomic improvements within Flame’s Effects environment, Continue reading → November 4, 2020 The post Autodesk Intros Flame 2021.2 appeared first on postPerspective.

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