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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to sculpt a demon in ZBrush

May 12, 2014, 09:40 AM

http://www.creativebloq.com/3d/how-sculpt-demon-zb...

The common themes in ZBrush tutorials about character creation are the importance of getting a good base, keeping correct proportions, respecting the anatomy and so on. All this is completely true: these are the most important things to take care over when you sculpt a character.

1988 Recruitment Video for Sullivan Bluth Studios

May 12, 2014, 03:58 AM

http://bryoncaldwell.blogspot.ca/2014/05/recruitme...

Here's a great promotional video from Sullivan Bluth Studios 1988. Big thanks to Sandro Cleuzo for posting it up on his blog Inspector Cleuzo. Crew pic is from Mark Pudleiner's blog.

Videos: set up Pixar-style rigging in Max and Maya

May 12, 2014, 03:55 AM

http://www.cgchannel.com/2014/05/videos-set-up-pix...

If you follow our Facebook or Twitter feeds, you may have seen a video we posted of character rigger Harry Houghton’s recreation of the control system from Pixar’s Presto software inside 3ds Max.

DWA's Future

May 11, 2014, 06:58 AM

http://animationguildblog.blogspot.ca/2014/05/dwas...

... Since its inception two decades ago, the Glendale company has evolved from a fledgling studio into a $700-million-a-year multimedia powerhouse with a distinct culture and expanding global footprint.

The Title Design of Saul Bass

May 8, 2014, 09:48 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“I want to make beautiful things, even if nobody cares, as opposed to ugly things. That’s my intent.” — Saul Bass To celebrate the birthday of legendary graphic designer and filmmaker Saul Bass, enjoy this brief visual history of some of Bass’s most celebrated work.Saul Bass: A Life in Film & Design, by Jennifer Bass and Pat Kirkham, is available on Amazon. RSS & Email Subsc...

Animation Guild Membership Explodes

May 8, 2014, 04:35 AM

http://vfxsoldier.wordpress.com/2014/05/08/animati...

Two years ago I wrote a post observing a huge milestone: Membership for the Animation Guild hit an all-time high with 2700 active members. They've kept track of these numbers for 25 years and this week the guild announced a new record: There are now 3,354 members. Opponents over the years argued that unions were…

Slick 3D animation busts some super-smooth dance m

May 7, 2014, 04:35 AM

http://www.creativebloq.com/3d/slick-3d-animation-...

Dvein turned out this experimental video interpretation of The Dismemberment Plan's hit song Daddy Was a Real Good Dancer for Rdio. "The brief was really open, like a blank canvas. We set up several crazy ideas and the client selected two of them," explains Teo Guillem, director and designer at Dvein, a collaborative studio that provides director and art direction for live action and animation.

Talking Wages

May 6, 2014, 12:54 PM

http://animationguildblog.blogspot.ca/2014/05/talk...

The way companies carry on, you would think their employees were talking smack rather than, you know, details about what they get paid.

Arlington Road (1999)

May 6, 2014, 04:33 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“It's for you, Michael. We're doing this for you. It's for all of us.” — Oliver Lang In the sleepy community of Arlington Road, hell truly is other people. Beyond the white picket fences, past those perfect lawns an...

Long-Distance Running

May 6, 2014, 04:31 AM

http://animationguildblog.blogspot.ca/2014/05/long...

The 550th episode of the Fox cartoon rises from last week's lows...

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