It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 20, 2017, 05:05 PM
http://renderplease.com/post/159793708870
I’m like:
April 18, 2017, 12:54 PM
http://renderplease.com/post/159717802270
I’m like:
April 14, 2017, 12:11 PM
http://renderplease.com/post/159568764860
April 13, 2017, 12:06 PM
http://renderplease.com/post/159531316140
April 12, 2017, 11:34 AM
http://lesterbanks.com/2017/04/houdini-masterclass...
Houdini 16 introduced a new streamlined shader building workflow, called Material Networks. Shader building now works entirely at the VOP level, which is much easier for layering, maintaining shaders in the pipeline, and it is The Post Houdini 16 Masterclass in Shader Building and Material Networks originally appeared and published on %%BLOGLINK%,by lesterbanks
April 11, 2017, 12:37 PM
http://renderplease.com/post/159454947170
April 6, 2017, 12:24 PM
http://renderplease.com/post/159268351835
I’m like:
April 5, 2017, 04:36 PM
http://renderplease.com/post/159231141390
I’m like:Your tape logs will be missed….
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.