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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VFX: Pixomondo breaks down their work on The Girl

January 30, 2019, 10:24 AM

http://www.postmagazine.com/Video-Center/Gallery/V...

Pixomondo (www.pixomondo.com) recently released a breakdown video detailing the studio’s visual effects work on The Girl in the Spider's Web, which is now available digitally and on DVD. The film represents 10 months of work for the studio, including 70 days of on-set supervision. The Pixomondo team completed close to 600 VFX shots for the film, with approximately 100 artists from its Stuttgart and Frankfurt facilities contributing to the project. More than 50,000 photos were taken on ...

Red Giant Introduce Universe 3

January 29, 2019, 01:54 PM

https://nofilmschool.com/Red-Giant-Universe-3-Upda...

With a focus on UI and text tools, Red Giant has officially released its Universe 3.0 with a new Universe dashboard and over 75 tools supported across 8 host applications - including most notably Adobe Premiere Pro and After Effects.

Tascam DR-X Series of Audio Recorders Launched

January 29, 2019, 10:07 AM

https://www.cinema5d.com/tascam-dr-x-series-of-aud...

Tascam introduced three recorders in the new DR-X line: the Tascam DR-05X, the Tascam DR-07X, and the Tascam DR-40X.

SGO adds ProRes support to Mistika product line

January 28, 2019, 01:06 PM

http://www.postmagazine.com/Press-Center/Daily-New...

MADRID, SPAIN — SGO (sgo.es) has announced that it is now offering Apple ProRes support for all of its Mistika Technology products. This includes full finishing solution Mistika Ultima and Mistika VR, the optical flow stitching software.

Michael Legrand Passes

January 26, 2019, 10:24 AM

https://deadline.com/2019/01/michel-legrand-dies-o...

Michel Legrand, Oscar-winning film composer and pianist, whose memorable works included the score for the 1960s film The Umbrellas of Cherbourg and the song “The Windmills of Your Mind” from The Thomas Crown Affair, died Saturday at his home in Paris, his publicist told Agence France-Presse. He was 86.

PowerHouseVFX completes 300 shots for M. Night Shy

January 25, 2019, 11:43 AM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK CITY — Boutique visual effects studio PowerHouse VFX (www.powerhousevfx.com) served as the sole visual effects vendor on M. Night Shyamalan’s new feature, Glass, which opened in theaters on January 18th. The studio, which itself opened in 2017, provided Shyamalan and his team with full-service, completing approximately 300 shots that range from hero CG character animation work and environmental set extensions to bringing The Beast to life in many more scenes than they had done ...

Nuke artist Joshua Guillaume joins Electric Theatr

January 25, 2019, 05:47 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — VFX studio Electric Theatre Collective (electrictheatre.tv) has added to its roster of talent in LA with the recent hiring of Joshua Guillaume, who will serve as senior Nuke lead. He brings a wealth of experience in VFX, including extensive CG integration, advanced compositing, and supervising 360 VR stitching/compositing. In his new role, he will be working with clients that include the NBA, Audi and Anheuser-Busch. 

Mary Kate Valentino joins Sonic Union to head clie

January 24, 2019, 05:59 AM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK CITY — Sonic Union has added Mary Kate Valentino to its team as head of client relations. She will working across Sonic Union’s Union Square and Bryant Park locations in Manhattan, serving as a liaison between the company’s slate of talent and its clients across advertising, entertainment and experiential. Valentino previously served as head of production at New York City-based audio post house Hobo.

Adobe acquires Allegorithmic

January 23, 2019, 01:22 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN JOSE, CA — Adobe (www.adobe.com) has acquired French company Allegorithmic, the maker of Substance, a tool for creating 3D textures and material. By combining Allegorithmic’s Substance 3D design tools with Creative Cloud’s imaging, video and motion graphics tools, Adobe looks to further empower video game creators, VFX artists, designers and marketers to deliver the next generation of immersive experiences. Through the acquisition, Adobe takes a step forward in adding expanded 3D a...

Adobe acquires Allegorithmic, makers of Substance

January 23, 2019, 01:22 PM

https://postperspective.com/adobe-acquires-allegor...

Adobe has acquired Allegorithmic, makers of Substance, the industry standard for 3D textures and material creation in game and post production. By combining Allegorithmic’s Substance 3D design tools with Creative Cloud’s imaging, video and motion graphics tools, Adobe will empower video game creators, VFX artists working in film and television, Continue reading → January 23, 2019 The post Adobe acquires Allegorithmic, makers of Substance appeared first on Randi Altman's postPerspective.

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