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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH 2018 Computer Animation Festival to Prese

July 19, 2018, 05:34 PM

http://www.studiodaily.com/2018/07/siggraph-2018-c...

CHICAGO—SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, announces the full lineup for its Computer Animation Festival Electronic and VR Theaters. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre. The SIGGRAPH Computer Animation Festival is known for continuously pushing […] The post SIGGRAPH 2018 Computer Animation Festival to Present ‘Ne...

SIGGRAPH conference chair Roy Anthony: VR, AR, AI,

July 19, 2018, 12:16 PM

https://postperspective.com/checking-siggraph-2018...

By Randi Altman Next month, SIGGRAPH returns to Vancouver after turns in Los Angeles and Anaheim. This gorgeous city, whose convention center offers a water view, is home to many visual effects studios providing work for film, television and spots. As usual, SIGGRAPH will host many presentations, showcase artists’ work, display technology and offer a glimpse into what’s on the horizon for this segment of the market. Continue reading → July 19, 2018 The post SIGGRAPH conference chai...

Unreal Engine 4.20 Is Out, This Time with a Little

July 19, 2018, 12:16 PM

http://www.studiodaily.com/2018/07/unreal-engine-4...

Epic Games has released Unreal Engine 4.20, which it says features improved real-time rendering and creative tools — including optimizations for the iOS, Android and Nintendo Switch platforms that were developed specifically for Epic’s blockbuster free-to-play videogame Fortnite. The update also includes new support for some key tools used by broadcasters and creative studios. For […] The post Unreal Engine 4.20 Is Out, This Time with a Little Help from Fortnite appeared first on Stud...

Pixar ships RenderMan 22

July 19, 2018, 12:16 PM

http://www.cgchannel.com/2018/07/pixar-ships-rende...

A technical breakdown of the Land of the Dead from Pixar’s Coco. RenderMan 22, released yesterday, integrates new lighting technology used on the movie into the commercial release of the software.

SIGGRAPH Announces 2018 Production Sessions

July 19, 2018, 12:16 PM

https://www.awn.com/news/siggraph-announces-2018-p...

CHICAGO -- SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced news from its Production Sessions program. The 45th SIGGRAPH conference will take place August 12-16 at the Vancouver Convention Centre.

SIGGRAPH 2018 to Honor 14 Years of The Incredibles

July 19, 2018, 12:16 PM

http://www.studiodaily.com/2018/07/siggraph-2018-h...

SIGGRAPH 2018 is packing its conference program this year by looking both forward and back. The just-announced slate of Production Sessions includes the ex

Pixar lance RenderMan 22

July 19, 2018, 06:06 AM

http://www.3dvf.com/actualite-23885-pixar-lance-re...

Pixar Studios are launching version 22 of their RenderMan rendering engine, which we already previewed in our review of the Annecy Festival.

VFX Supervisor Hubert Maston Joins Framestore Mont

July 18, 2018, 12:02 PM

https://www.awn.com/news/vfx-supervisor-hubert-mas...

Framestore is excited to welcome Hubert Maston to the team as VFX supervisor, working on the studio’s upcoming feature films. With over 15 years of production experience, both as VFX supervisor and head of CG, Hubert has successfully led work on multiple award-winning projects. A natural leader, he brings a strong eye for detail to his work, relishing both technological and artistic challenges.

News: Avid Wins 2018 Microsoft US Partner Award fo

July 18, 2018, 09:15 AM

https://news.creativecow.net/story/893988

(Burlington, MA--July 18, 2018) Avid® (Nasdaq:AVID), the leading technology provider of software tools and platforms that power the media and entertainment industry, today announced it has won the 2018 Microsoft US Partner Award for the communications and media industry. The company was honored among a global field of top Microsoft partners for demonstrating excellence in innovation and implementation of customer solutions based on Microsoft technology.

Frame.io Doubles Down on Security

July 17, 2018, 12:09 PM

https://doddlenews.com/frame-io-doubles-down-on-se...

With the exposure and risk of multi million productions seen in the Sony hack and other online exploits, the need for internet security in collaboration atmosphere’s has become as important, if not more so, than the content they protect. Frame.io is doubling down on the need to protect online collaboration with a new SOC2 Type 1 compliant security structure.

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