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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Autodesk Revs Up Artist Workflows at SIGGRAPH 2015

August 11, 2015, 01:21 PM

https://news.creativecow.net/story/879522

(August 11, 2015) At the SIGGRAPH 2015 Conference and Expo, being held August 11-13 in Los Angeles, CA, Autodesk announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software, available to Autodesk Subscription customers beginning August 11 for 3ds Max and September 9 for Maya.

Autodesk shows Max & Maya extensions, launches 3D

August 11, 2015, 01:20 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Autodesk (www.autodek.com) is at this year’s SIGGRAPH show with a number of announcements, including the latest extension releases for Maya 2016 (available September 9th) and 3DS Max 2016 (now available). In addition, the company unveiled its new 3D marketplace on Creative Market – its online platform for purchasing and selling custom content developed by artists. Furthermore, Autodesk’s Stingray Game Engine is also on display throughout the show.

Luxion plug-ins extend support to Maya & Cinema 4D

August 11, 2015, 01:20 PM

http://www.postmagazine.com/Press-Center/Daily-New...

TUSTIN, CA — Luxion, the developer of advanced rendering and lighting technology and the maker of KeyShot, a realtime ray tracing and global illumination program, is at SIGGRAPH in LA this week, demonstrating plug-in support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D. 

Shotgun 6.3 Set for October Release

August 11, 2015, 01:20 PM

http://www.studiodaily.com/2015/08/shotgun-6-3-set...

Shotgun Software co-founder Don Parker introduced a slate of new features in Shotgun at SIGGRAPH, including improvements to the software's review and approval features as well as updated integration. The new integration features will be showing up later in August, … more » The post Shotgun 6.3 Set for October Release appeared first on Studio Daily.

Pixar to open-source its Universal Scene Descripti

August 11, 2015, 09:51 AM

http://www.cgchannel.com/2015/08/pixar-to-open-sou...

Pixar has announced that it intends to make its Universal Scene Description software available open source.

Pixar’s Universal Scene Description to be Open-S

August 11, 2015, 05:11 AM

http://www.awn.com/news/pixar-s-universal-scene-de...

EMERYVILLE, CA -- Pixar Animation Studios announced its intent to release its Universal Scene Description software (USD) as an open-source project by summer 2016. USD addresses the ever-growing need in the CG film and game industries for an effective way to describe, assemble, interchange, and modify high-complexity virtual scenes between digital content creation tools employed by studios.

Pixar s'intéresse aux technologies NVIDIA

August 11, 2015, 05:01 AM

http://www.3dvf.com/actualite-14083-pixar-s-intere...

NVIDIA announces it has signed an agreement with Pixar. The studio for several years will have a license to use NVIDIA technology for rendering quasi-Monte Carlo (QMC).

Maxon debuts Cinema 4D R17

August 10, 2015, 08:43 AM

http://www.postmagazine.com/Press-Center/Daily-New...

FRIEDRICHSDORF, GERMANY – Maxon has announced Cinema 4D Release 17 (R17), a milestone release of its cornerstone 3D animation, graphics, VFX, visualization, and rendering software.

SIGGRAPH 2015 : Les humains 3D apprennent à s'hab

August 10, 2015, 08:40 AM

http://www.3dvf.com/actualite-14069-siggraph-2015-...

We continue our coverage of research SIGGRAPH 2015 with Animating Human Dressing . This publication signed Alexander Clegg , Jie Tan , Greg Turk , C. Karen Liu , concerns animating 3D humanoid models getting dressed.

Pixar Licenses Quasi-Monte Carlo Rendering Methods

August 7, 2015, 05:32 PM

http://www.studiodaily.com/2015/08/pixar-licenses-...

Pixar is licensing Nvidia's quasi-Monte Carlo QMC) GPU-based rendering technology as part of a multi-year strategic agreement between the two companies.  QMC rendering methods increase the efficiency of rendering processes, especially when used in massively parallel implementations such as those provided … more » The post Pixar Licenses Quasi-Monte Carlo Rendering Methods from Nvidia appeared first on Studio Daily.

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