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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar Licenses Nvidia Technoloty

August 7, 2015, 05:30 PM

https://news.creativecow.net/story/879505

(SANTA CLARA, California--August 7, 2015) To accelerate production of its computer-animated feature films and short film content, Pixar Animation Studios is licensing a suite of NVIDIA technologies related to image rendering, the companies announced today.

Maxon Unveils Cinema 4D R17

August 5, 2015, 08:23 AM

http://lesterbanks.com/2015/08/maxon-unveils-cinem...

Maxon takes the wraps off of Cinema 4D R17 and adds a new render layer and take system

Maxon Announces Cinema 4D 17

August 4, 2015, 10:28 PM

http://www.animationmagazine.net/tech-reviews/maxo...

MAXON has announced Cinema 4D Release 17, scheduled to ship in September for Mac OS X and Windows systems. This milestone release of the company’s cornerstone 3D animation, graphics, VFX, visualization and rendering software will be previewed at SIGGRAPH 2015 in L.A. (Aug. 11-13).

DreamWorks Animation Reports 2Q Losses of $38.6M

August 4, 2015, 10:28 PM

http://www.awn.com/news/dreamworks-animation-repor...

Still recovering from a period of layoffs and restructuring, DreamWorks Animation has reported a loss of $38.6 million in the second quarter.

Maxon Releases Details on Cinema 4D Release 17

August 4, 2015, 04:43 PM

http://www.studiodaily.com/2015/08/maxon-releases-...

The new version of Cinema 4D, scheduled for release for Windows and OS X next month, will include the Take System, a new versioning system that handles scenes and manages variations in render layers and animation. Other new features include support … more » The post Maxon Releases Details on Cinema 4D Release 17 appeared first on Studio Daily.

MAXON Announces New Cinema 4D R17

August 4, 2015, 04:42 PM

http://www.awn.com/news/maxon-announces-new-cinema...

FRIEDRICHSDORF, Germany -- MAXON has announced Cinema 4D Release 17 (R17), a milestone release of its cornerstone 3D animation, graphics, VFX, visualization, and rendering software. Cinema 4D R17 delivers new, expanded and completely reworked features for exceptional performance allowing creatives to more easily and efficiently manage and create outstanding content.

Autodesk Sets Release Date for Stingray Game Engin

August 3, 2015, 08:08 AM

http://www.studiodaily.com/2015/08/autodesk-sets-r...

Autodesk said Stingray, its new videogame engine built on the company's 2014 acquisition of Bitsquid, will be available to game developers beginning August 19. Sometime later in the summer, the company said, Maya LT desktop subscribers will get Stingray at no … more » The post Autodesk Sets Release Date for Stingray Game Engine appeared first on Studio Daily.

Down-Sized

August 2, 2015, 04:29 PM

http://animationguildblog.blogspot.com/2015/08/dow...

... Visual-effects company Stereo D, which last summer announced plans to open a Toronto office, notified the state earlier this year that in June it would be laying off more than 225 employees, including 75 temporary employees.

SIGGRAPH Embraces Immersive Content with First VR

July 29, 2015, 04:11 PM

http://www.studiodaily.com/2015/07/siggraph-embrac...

SIGGRAPH's new VR Village is ground zero for immersive content, providing a "360-degree immersion dome" for demonstrating virtual realitry, augmented reality, and full-dome cinema content. "For the debut of SIGGRAPH's VR Village, my co-chair Denise Quesnel and I wanted to … more » The post SIGGRAPH Embraces Immersive Content with First VR Village appeared first on Studio Daily.

Chaos Group Releases V-Ray 3.1 for Maya

July 28, 2015, 03:44 PM

http://www.awn.com/news/chaos-group-releases-v-ray...

SOFIA, BULGARIA -- Chaos Group has announced the immediate availability of V-Ray 3.1 for Maya. V-Ray 3.1 for Maya contains over 100 new and modified features, including Maya 2016 compatibility, numerous V-Ray RT GPU enhancements and two VR cameras. The free update also offers more efficient handling of proxy objects, an improved global illumination algorithm, and faster rendering performance.

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