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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New Kit Bash Tool Coming to Cinema 4D

August 8, 2017, 09:33 AM

http://lesterbanks.com/2017/08/new-kit-bash-tool-c...

A lot of developers have been inspired by William Vaughan and his Pushing Points Polystein Kit for Modo. The tool for Modo was designed to be an easy way to kit bash model details, making The Post New Kit Bash Tool Coming to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Autodesk showcases customers' VR work

August 1, 2017, 09:34 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Stop by Autodesk’s SIGGRAPH booth (#801) to see how the company’s tools can help connect your world — from creative workflows to collaborating with teams in different time zones. Autodesk is bringing customers and partners to SIGGRAPH to show how their tools are used to create out-of-this-world VR experiences. The company’s own Autodesk experts are also on-hand, give demos all day, every day of the show.

Pixar ships RenderMan 21.5

August 1, 2017, 06:09 AM

http://www.cgchannel.com/2017/08/pixar-releases-re...

Pixar has released RenderMan 21.5, the latest update to its production renderer, adding a new physically accurate path traced mode for subsurface scattering, and improved hair shading and render denoising.

World Animation & VFX Summit Sets First Round of I

October 8, 2015, 07:07 PM

http://www.animationmagazine.net/events/world-anim...

Animation Magazine’s World Animation and VFX Summit has unveiled the initial list of industry panelists and guests for this year’s event.

MamoWorld Releases iExpressions 2 for After Effect

August 4, 2015, 12:25 PM

http://lesterbanks.com/2015/08/mamoworld-releases-...

MamoWorld releases iExpressions 2 for After Effects with more than 125 expressions including new walk cycle & puppet pin expressions

Key Frame Eps. 27

April 17, 2015, 06:29 PM

https://www.aotg.com/key-frame-eps-27/

Wage Fixing Lawsuit Dismissed (The Key Frame #27 Weekly Animation News)

NextLimit announces RFCORE for Cinema 4D

April 17, 2015, 07:03 AM

http://www.cgchannel.com/2015/04/nextlimit-announc...

New addition to RealFlow product line will let C4D users create fluid sims without learning a new UI.

Creating a Realistic Car Crash in Cinema 4D

March 26, 2015, 09:37 AM

http://lesterbanks.com/2015/03/creating-a-realisti...

how to create a realistic car crash test in cinema 4d using the Drive! tools to rig and drive the car

Autodesk acquires Tweak Software

February 9, 2015, 08:45 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Tweak Software, the developer of the RV image and sequence playback tool, has been acquired by Autodesk and will be joining forces with Shotgun Software. Effective immediately, the Tweak and Shotgun teams will work together to advance review and collaboration technology in an effort to equip visual effects, games and animation artists and supervisors with the tools they need.

Create a Custom Material ID Pass in Cinema 4D With

January 21, 2015, 10:42 AM

http://lesterbanks.com/2015/01/custom-material-id-...

Learn how to create a custom material ID passes Cinema 4D using a semi-automated workflow which will generate and add random colors for composting.

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