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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Beginners Guide to UV Mapping

March 23, 2022, 09:07 AM

https://lesterbanks.com/2022/03/a-beginners-guide-...

ProductionCrate offers a quick overview of UV Mapping aimed at beginners. Understanding UVs is one thing, and working with UVs within various workflows is quite another. If you are new to creating computer graphics and

How to Use the V-Ray Blend Material in C4D

March 23, 2022, 09:07 AM

https://lesterbanks.com/2022/03/how-to-use-the-v-r...

ChaosTV shows how to use the Blend Material to create sticker-like effects in C4D. The V-Ray Blend material lets you layer a few different materials to make a more complex one. This quick look from

Working With Light Path Expressions in Maya and Nuke

March 22, 2022, 08:42 AM

https://lesterbanks.com/2022/03/working-with-light...

Reza Sarkamari covers LPEs or Light Path Expressions in Maya, Arnold, and Nuke. Many production render engines will allow you to create LPEs or Light Path Expressions. It’s a method for conveniently outputting lights in

How to Create Quick Alphas for Zbrush Using Substance Sampler

March 22, 2022, 08:41 AM

https://lesterbanks.com/2022/03/how-to-create-quic...

Nexttut shows a great tip for creating Zbrush Alphas quickly using Sampler. Many of us use a method to create custom alphas for zBrush and other sculpting applications that simply utilize a black and white

How to Create UIs for Floating Windows in After Effects

March 22, 2022, 08:41 AM

https://lesterbanks.com/2022/03/how-to-create-uis-...

NT Productions shows how to create all the elements for floating window UIs in After Effects. NT Production’s Nathan Lovel has a new After Effects scripting tutorial covering creating elements for floating user interfaces. The tutorial can

How to Quickly Reset Parameters in C4D

March 19, 2022, 12:41 PM

https://lesterbanks.com/2022/03/how-to-quickly-res...

Jonas Pilz shows how you can easily reset parameters back to defaults in C4D. There are more than a few ways to reset things back to how they were in Cinema 4D. This new quick

How to Animate Vellum Inflating With Houdini

March 19, 2022, 12:41 PM

https://lesterbanks.com/2022/03/how-to-animate-vel...

Nick Medukha shows how to create an object inflation animation in Houdini. This new tutorial from Nick Medukha covers a beginner’s guide to creating soft-body animation in Houdini using Vellum. The tutorial shows how to make objects inflate

How to Make a Glowing Type Animation With Geometry Nodes

March 18, 2022, 08:39 AM

https://lesterbanks.com/2022/03/how-to-make-a-glow...

Nathan Duck shows how to make a glowing type setup using Blender Geo nodes. This new tutorial from Nathan Duck (Ducky 3D) shows how you can use Blender’s new extrude node to create dynamic type and text

Working With Arnold’s Clip Geo and Toon Shaders

March 18, 2022, 08:38 AM

https://lesterbanks.com/2022/03/working-with-arnol...

Lee Griggs shows how to make an abstract line-drawing using clip geo and toon shaders. I’ve seen some stuff that uses Arnold’s clip geo shader that lets you easily create render-time booleans and cutaways. I’ve

How to Make a Custom Clip Geo Shader With Redshift

March 18, 2022, 08:35 AM

https://lesterbanks.com/2022/03/how-to-make-a-cust...

LFO design shows how to create a custom clip geo shader using Redshift. Both Arnold and V-Ray let you clip your objects are rendered time. Perfect for creating cutaways and animating objects appearing and disappearing.  This new

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