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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Make Clean Splines from Blocking by Switching Spaces in Maya

March 9, 2022, 08:33 AM

https://lesterbanks.com/2022/03/how-to-make-clean-...

Owen Fern shows how to make clean splines from dirty blocking using animation spaces in Maya. Space-switching is a vital part of a lot of workflows in 3D. When speaking of animation, it can also

How to Easily Reset the Coordinates of Objects in C4D

March 9, 2022, 08:33 AM

https://lesterbanks.com/2022/03/how-to-easily-rese...

Jonas Pilz shows how to quickly reset the coordinates of objects in Cinema 4D. This new quick tip tutorial from Jonas Pilz (@jonaspilz3d) shows how to quickly reset the coordinates of objects in Cinema 4D. The tutorial

How to Simulate a Mass of Squishy Blobs in Houdini

March 8, 2022, 08:41 AM

https://lesterbanks.com/2022/03/how-to-simulate-a-...

Ronald Fong shows how to simulate squishy blobs and control how they inflate in Houdini. The Houdini/Houdono series serves as a dive for new users to Side FX Houdini. Ronald Fong covers topics that are a

Unraveling Color Management Using ACES in Redshift

March 8, 2022, 08:41 AM

https://lesterbanks.com/2022/03/unraveling-color-m...

Dimitris Katsafouros covers the color management workflow for ACES in Redshift. Since ACES is the new default when working with Redshift Renderer, quite a few guides explain the color management pipeline needed if you work

Understanding the C4D, Painter to Octane Workflow

March 5, 2022, 09:27 AM

https://lesterbanks.com/2022/03/understanding-the-...

Polygon Pen shows how to make low and high poly meshes in the C4D, Painter, and Octane workflow. This brand new tutorial from Polygon Pen shows how he works with his core pipeline apps. The tutorial covers

How to Create a Simple Motion Graphics Animation With Houdini

March 5, 2022, 09:27 AM

https://lesterbanks.com/2022/03/how-to-create-a-si...

Stormz shows how to make a simple geometric motion graphics animation procedurally. Houdini’s procedural nature makes it perfect for motion graphics-style animations. Houdini lets you test various looks without needing to change too much with

How to Sculpt and Pose Characters With Nomad Sculpt

March 4, 2022, 07:31 AM

https://lesterbanks.com/2022/03/how-to-sculpt-and-...

Small Robot Studio shows how to design, create and pose characters using Nomad Sculpt. This new tutorial from Small Robot Studio’s Erika Casab shows the entire character creation process using Nomad Sculpt.  Nomad Sculpt is a painting and sculpting application

How to Create Stylized Art With Maya, Zbrush, and Painter

March 4, 2022, 07:31 AM

https://lesterbanks.com/2022/03/how-to-create-styl...

3dEx shows his workflow for creating stylized artwork from model to texture. A new tutorial and walkthrough from 3dEx runs through his process and workflow for modeling, creating a high-resolution model, and texturing stylized artwork using Substance 3D Painter.

How to Create an Auto Look-At Expression in After Effects

March 3, 2022, 07:53 AM

https://lesterbanks.com/2022/03/how-to-create-an-a...

Creative Dojo shows how to get layers to automatically look at something in After Effects. This new tutorial from VinhSon Nguyen (Creative Dojo) shows how to create an expression that will have layers in After Effects automatically

How to Create Fantastic Nebulas With Houdini

March 2, 2022, 07:57 AM

https://lesterbanks.com/2022/03/how-to-create-fant...

Doxia Studio shows how to create nebulas with Houdini while keeping it simple. A new tutorial from Doxia Studio covers how he creates those fantastical nebula animations using Side FX Houdini. “Many of you were asking for a

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