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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Home - Learn to Draw Oh!

July 21, 2015, 07:34 PM

https://www.aotg.com/home-learn-to-draw-oh/

Home is out on Blu-ray and DVD July 28, 2015. Copyright © DreamWorks Animation / 20th Century Fox Home Ent. Used with permission.

MacBreak Studio: Ep 319 FCPX Frame i.o Workflow

July 21, 2015, 01:33 AM

https://www.aotg.com/macbreak-studio-ep-319-fcpx-frame-i-o-workflow/

Sam Mestman demonstrates how Frame.io simplifies the review process for dailies workflow on the set or collaboration...

Saving Effects Presets in Final Cut Pro X (10.2)

July 20, 2015, 09:56 AM

https://www.aotg.com/saving-effects-presets-in-final-cut-pro-x-10-2-2/

Manhattan Edit Workshop Instructor Ari Feldman shows how save your own effects presets in the latest version of Apple's Final Cut Pro X.

3ds Max Cloth Simulation Tutorial Using MassFX

July 20, 2015, 05:26 AM

https://www.aotg.com/3ds-max-cloth-simulation-tutorial-using-massfx/

In this 3ds max tutorial I show you how to do cloth simulations using MassFX. In this tutorial you will learn how to apply a basic mCloth modifier to a plane, and also how to attach your cloth to an animated object using a preserve vertex group. You can use this technique to create clothing in 3dsmax etc. I also show you how to add wind to your scene that will affect the cloth simulation.

Create a 3D Set in Motion 5 for FCPX

July 20, 2015, 05:25 AM

https://www.aotg.com/create-a-3d-set-in-motion-5-for-fcpx/

A hidden strength of Motion 5 is its ability to manipulate objects, backgrounds, cameras and lights in 3D space. But, working in 3D can be really, REALLY confusing. Our recent "3D Space in Motion 5” webinar presented a variety of techniques you can use immediately to add 3D depth and movement to your motion graphics; without getting lost.

How to Merge Clips in Premiere Pro CC - Video

July 17, 2015, 09:29 AM

http://manhattaneditworkshop.blogspot.com/2015/07/...

Manhattan Edit Workshop's Director of Education Janet Dalton shows how to merge clips in Premiere Pro CC.www.mewshop.com.

Control Giant Industrial Robots in Maya With the R

July 14, 2015, 12:39 PM

http://lesterbanks.com/2015/07/control-giant-indus...

A new plugin for Maya lets you choreograph KUKA industrial robots performances through animation.

Quickly Create a Spring Constraint System in C4D

July 13, 2015, 09:27 AM

http://lesterbanks.com/2015/07/quickly-create-a-sp...

A quick and easy rig in C4D incorporating a spring constraint system

New Maya Plugin RocketComp Lets You Instantly Crea

July 13, 2015, 09:26 AM

http://lesterbanks.com/2015/07/new-maya-plugin-roc...

RocketComp lets you instantly create preComps for any compositor with one click.

Maya Switch Constraint Lets You Easily Switch Betw

July 11, 2015, 03:56 PM

http://lesterbanks.com/2015/07/maya-switch-constra...

The Switch Constraint for Maya allows you to easily switch between multiple parents

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