It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 14, 2020, 05:11 PM
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Aleksey Voznesenski shows how you can get a train to travel one a spline in Cinema 4D with some helpful tips. One of the things that Cinema 4D makes simple is animating objects along a spline.
February 14, 2020, 01:40 PM
https://lesterbanks.com/2020/02/new-uvtoolkit-aims...
Flavio Diniz’s new FD UVToolkit unwraps objects in three simple steps. Many 3D users don’t mind tasks like weighting or UVing. Many do, however. Creating UV’s and unwrapping 3D models into 2D projections is an
February 13, 2020, 01:52 PM
https://lesterbanks.com/2020/02/how-to-create-dyna...
Nick Greenawalt shows how you can create reactive shadows in Ae using a Color Controller. Adobe After Effects relies heavily on writing expressions to do a lot of heavy work. Even in the most straightforward
February 13, 2020, 01:52 PM
https://lesterbanks.com/2020/02/zone-below-makes-t...
Motion Desk’s new tool for After Effects allows you to reveal any part of a layer. Have you ever wished that there was an easy way in After Effects to make layers weave in front
February 12, 2020, 01:19 PM
https://lesterbanks.com/2020/02/how-to-create-a-ro...
David Palley shows two ways to create a rolling or coiling rig in Autodesk Maya. Having an object roll or coil up into itself is something that you will often see for creature tails and
February 12, 2020, 01:19 PM
https://lesterbanks.com/2020/02/how-to-use-weighte...
Gleb Alexandrov looks into the Blender Weighted Normal modifier as a game-changer for hard surface work. When creating models, you can substitute “tricks” for more detail. As an example, instead of beveling all your edges,
February 12, 2020, 01:18 PM
https://lesterbanks.com/2020/02/an-easy-way-to-get...
Ben Marriott shows how you can get a paper cutout stop motion look in After Effects using Shape Layers. You can get that stop motion look in After Effects without having to create stop motion
February 9, 2020, 03:26 PM
https://lesterbanks.com/2020/02/working-with-arnol...
Arvid Schneider shows how to create Arnold shader setups for Lego Brick models using in Maya. If you are getting into Arnold or need a refresher, this new tutorial from Arvid Schneider can help. Arvid’s
February 9, 2020, 03:25 PM
https://lesterbanks.com/2020/02/how-to-create-outl...
Ilir Beqiri shares a technique to outline type in After Effects using expressions. If you don’t have an outline in your font family, there are ways to create an outline type still. You can convert
February 4, 2020, 02:04 PM
https://lesterbanks.com/2020/02/getting-started-wi...
Arvid Schneider covers the basics for working with Arnold’s Surface Shader in Maya. Arnold’s Standard Surface shader is a versatile monolithic-style physical shader that works well for most materials. If you are getting into Arnold,
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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