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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Work With Volume Meshing in Stardust

August 20, 2019, 12:05 PM

https://lesterbanks.com/2019/08/how-to-work-with-v...

Friedpixels dives into working with volumes and volume meshing in the latest Stardust release. The latest version of Stardust added some volume workflows centered around Open VDB. Working with the latest Stardust lets users create

Using Blender in a UV Mapping Workflow

August 17, 2019, 08:41 AM

https://lesterbanks.com/2019/08/using-blender-in-a...

Daniel Bystedt shows his workflow for unwrapping and UV Mapping in Blender 2.8. I’ve mentioned plenty of times the buzz behind the release of Blender 2.8. A lot of 3D artists don’t have time to

Check Out This Guide Covering Octane for Houdini B

August 16, 2019, 10:23 AM

https://lesterbanks.com/2019/08/check-out-this-gui...

Rohan Dalvi shares a basic introduction for working with Octane for Houdini. In a recent live stream, Houdini trainer Rohan Dalvi shared a look into the basics for Octane for Houdini. Octane is a GPU

Learn the Basics for Rigging a Hand in Maya

August 16, 2019, 10:22 AM

https://lesterbanks.com/2019/08/learn-the-basics-f...

antCGi shows how to rig a hand and incorporate it into a character rig. If you are looking to get into character rigging, there is an excellent series that covers the basics from veteran AntCGI.

How to Create a Stylized Smoke Effect in Houdini

August 15, 2019, 11:44 AM

https://lesterbanks.com/2019/08/how-to-create-a-st...

Tyler Bay shows how to create a stylized smoke effect while also introducing Quaternion rotations. CG Forge and Tyler Bay offer some insights into creating a stylized smoke effect from a standard one in Side

How to Easily Transfer Weights in C4D

August 15, 2019, 11:44 AM

https://lesterbanks.com/2019/08/how-to-easily-tran...

Jonas Pilz shows how easy it is to transfer weights to other objects in Cinema 4D. Have you ever wanted to transfer weights that you’ve just painted on to other objects? Thanks to Fields, which

How to Animate Fluids in C4D Without Plugins

August 15, 2019, 05:38 AM

https://lesterbanks.com/2019/08/how-to-animate-flu...

The Pixel Lab and Render King show how to create and animate fluids in Cinema 4D. Cinema 4D users are pretty spoiled with the amount of high-end third-party plugins and tools that are out there

How to Extract Twist Rotation From a Wrist Bone Us

August 14, 2019, 12:08 PM

https://lesterbanks.com/2019/08/how-to-extract-twi...

Rok Andic has a look at how to get correct twist rotation from a single bone. Twisting is an integral part of a character rig. While most joints operate in one direction, there are a

How to Create Landscapes in Blender With Textures

August 14, 2019, 08:56 AM

https://lesterbanks.com/2019/08/how-to-create-land...

Wayward Art Company has a look at creating procedural landscapes in Blender using textures. Ever wonder how to get those highly-detailed landscapes in 3D? Sure, it’s typically a displacement, but how do you get all

Check Out This Blender Retopo Guide for Beginners

August 13, 2019, 02:03 PM

https://lesterbanks.com/2019/08/check-out-this-ble...

The Flipped Normals Team shows off Blender retopo techniques without using add-ons. With the release of Blender 2.8, lots are finding out what the buzz is all about. The Flipped Normals team of Henning Sanden

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