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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

My3DFont Adds Kerning Controls and More

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https://lesterbanks.com/2019/08/my3dfont-adds-kern...

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July 31, 2019, 01:26 PM

https://lesterbanks.com/2019/07/rusty-hazelden-lau...

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Autodesk Releases Bifrost for Maya at SIGGRAPH 201

July 31, 2019, 01:26 PM

https://lesterbanks.com/2019/07/autodesk-releases-...

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Bake High Poly Textures to Low Poly Objects in 3DC

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https://lesterbanks.com/2019/07/bake-high-poly-tex...

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How to Accurately Model Objects Using a Digital Ca

July 30, 2019, 03:49 PM

https://lesterbanks.com/2019/07/how-to-accurately-...

Tutor4u shows how to get accurate reference using a digital caliper for making 3D models with Blender. As an artist, you should always use excellent references. When modeling in 3D, there are several ways that

Fake 3D with Shape Layers in Ae

July 30, 2019, 09:44 AM

https://lesterbanks.com/2019/07/fake-3d-with-shape...

Move Shapes shows how to create a fake 3D effect using shape layers in After Effects. You don’t need 3D to create 3D. Since the invention of perspective people have drawn in 3D on a

How to Create a Content Browser Loading Script for

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https://lesterbanks.com/2019/07/how-to-create-a-co...

Billy Chitkin shows how you can use Python to create a script that loads objects If you have a Cinema 4D setup that you use frequently, you can load it faster by scripting the content

How to Create Procedural Animated Waves Background

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https://lesterbanks.com/2019/07/how-to-create-proc...

Noble Kreative works with shape layers to create procedurally animated waves. Najib Khayati (Noble Kreative) shows off the flexibility of working with shape layers in After Effects for creating animated backgrounds quickly. Shape layers and

How to Create a Frosty Effect in Cinema 4D

July 28, 2019, 04:29 AM

https://lesterbanks.com/2019/07/how-to-create-a-fr...

Andre Brites shows how to create a frosty effect in C4D using transparency, reflection, and bump. When it comes to shading, you can get so much more out of materials by using maps to them.

Datasmith, Working With C4D Files Natively in Unre

July 28, 2019, 04:28 AM

https://lesterbanks.com/2019/07/datasmith-working-...

Winbush demonstrates the new Datasmith plugin feature that imports C4D files natively in Unreal Engine. Things change pretty quickly in the 3D world. While some changes are helpful, some are positively groud-breaking. You know the

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