It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 26, 2019, 12:19 PM
https://lesterbanks.com/2019/07/have-audio-drive-a...
Zeus VFX shows how you can have audio drive animation with a CHOP network in Houdini. CHOPs in Houdini represents nodes for manipulating time-based channel data like animation curves or audio. CHOPs include things like
July 26, 2019, 12:19 PM
https://lesterbanks.com/2019/07/check-out-whats-ne...
Erik Lehmann’s UV Toolkit adds some workflow enhancements and features. More often than not, you are taking chances when using small developer third-party tools. While some are incredibly useful, most small developers are not ready
July 25, 2019, 12:12 PM
https://lesterbanks.com/2019/07/how-to-create-this...
FlowTuts shows how to make a map scroll animation in After Effects with shape layers and a few tricks. It’s always amazing to see what is possible in After Effects when using shape layers. Vector
July 25, 2019, 12:11 PM
https://lesterbanks.com/2019/07/use-the-inheritanc...
Darkins Digital shows how to create a mograph particle transition effect using the Inheritance Effector in C4D. Publishing the good works of Mograph in Cinema 4D, Darkins Digital shows how you can create a mograph
July 25, 2019, 09:07 AM
https://lesterbanks.com/2019/07/quad-remesher-a-ne...
Exoside releases Quad Remesher for Maya, Max, and Modo. With specific workflows, retopology becomes extremely important, yet it is pretty time consuming when you deal with a lot of objects in a scene. There are
July 24, 2019, 12:12 PM
https://lesterbanks.com/2019/07/wisp-lets-you-crea...
Creation Effects’ new Ae template Wisp, lets you design 3D particle trails without plugins. New from Creation Effects, maker of a lot of helpful After Effects templates, is Wisp — A tool that lets you
July 24, 2019, 09:03 AM
https://lesterbanks.com/2019/07/how-to-install-bru...
3D Coat can use the same brush alphas as other sculpting apps – here is how to install them. Like any other sculpting application, 3D Coat uses brushes to affect the clay surface. Like Zbrush,
July 23, 2019, 12:59 PM
https://lesterbanks.com/2019/07/how-to-reuse-custo...
VFX Study shows how you can reuse and control custom Fusion effects from the Resolve Edit page. Black Magic Design’s Fusion and Resolve have changed workflows since they’ve been somewhat merged. You now have a
July 23, 2019, 09:30 AM
https://lesterbanks.com/2019/07/how-to-make-a-geom...
Damon Lavenski offers a quick tip for using a geometry controller for a rig switch in Maya. One of the great things about rigging in Maya is the fact that you can use a lot
July 22, 2019, 12:12 PM
https://lesterbanks.com/2019/07/how-to-match-camer...
MeshMen Studios shows some tips on how to best match camera details inside Maya. In a continuation of his VFX fundamentals series of tutorials, Peter Aversten posts a look into how to match cameras and
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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