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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Have Audio Drive Animation Using a CHOP Network

July 26, 2019, 12:19 PM

https://lesterbanks.com/2019/07/have-audio-drive-a...

Zeus VFX shows how you can have audio drive animation with a CHOP network in Houdini. CHOPs in Houdini represents nodes for manipulating time-based channel data like animation curves or audio. CHOPs include things like

Check Out What’s New in UV Toolkit 1.3

July 26, 2019, 12:19 PM

https://lesterbanks.com/2019/07/check-out-whats-ne...

Erik Lehmann’s UV Toolkit adds some workflow enhancements and features. More often than not, you are taking chances when using small developer third-party tools. While some are incredibly useful, most small developers are not ready

How to Create This Great Looking Map Scroll Animat

July 25, 2019, 12:12 PM

https://lesterbanks.com/2019/07/how-to-create-this...

FlowTuts shows how to make a map scroll animation in After Effects with shape layers and a few tricks. It’s always amazing to see what is possible in After Effects when using shape layers. Vector

Use the Inheritance Effector to Create a Particle

July 25, 2019, 12:11 PM

https://lesterbanks.com/2019/07/use-the-inheritanc...

Darkins Digital shows how to create a mograph particle transition effect using the Inheritance Effector in C4D. Publishing the good works of Mograph in Cinema 4D, Darkins Digital shows how you can create a mograph

Quad Remesher, a New Auto Retopo Tool for Maya Loo

July 25, 2019, 09:07 AM

https://lesterbanks.com/2019/07/quad-remesher-a-ne...

Exoside releases Quad Remesher for Maya, Max, and Modo. With specific workflows, retopology becomes extremely important, yet it is pretty time consuming when you deal with a lot of objects in a scene. There are

Wisp Lets You Create 3D Particle Trails Easily

July 24, 2019, 12:12 PM

https://lesterbanks.com/2019/07/wisp-lets-you-crea...

Creation Effects’ new Ae template Wisp, lets you design 3D particle trails without plugins. New from Creation Effects, maker of a lot of helpful After Effects templates, is Wisp — A tool that lets you

How to Install Brush Alphas to 3D Coat

July 24, 2019, 09:03 AM

https://lesterbanks.com/2019/07/how-to-install-bru...

3D Coat can use the same brush alphas as other sculpting apps – here is how to install them. Like any other sculpting application, 3D Coat uses brushes to affect the clay surface. Like Zbrush,

How to ReUse Custom Fusion Effects from Resolve Ed

July 23, 2019, 12:59 PM

https://lesterbanks.com/2019/07/how-to-reuse-custo...

VFX Study shows how you can reuse and control custom Fusion effects from the Resolve Edit page. Black Magic Design’s Fusion and Resolve have changed workflows since they’ve been somewhat merged. You now have a

How to Make a Geometry Controller for an IK/FK Swi

July 23, 2019, 09:30 AM

https://lesterbanks.com/2019/07/how-to-make-a-geom...

Damon Lavenski offers a quick tip for using a geometry controller for a rig switch in Maya. One of the great things about rigging in Maya is the fact that you can use a lot

How to Match Cameras and Lenses With Maya

July 22, 2019, 12:12 PM

https://lesterbanks.com/2019/07/how-to-match-camer...

MeshMen Studios shows some tips on how to best match camera details inside Maya. In a continuation of his VFX fundamentals series of tutorials, Peter Aversten posts a look into how to match cameras and

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