Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Simulate Sand With Blender

March 10, 2022, 08:38 AM

https://lesterbanks.com/2022/03/how-to-simulate-sa...

Bad Normals shows how to create a sand simulation using particles and point clouds in Blender. This new tutorial from Bad Normals shares some techniques for creating an animation that features falling sand in Blender.  While Blender

How to Create Glass and Ice Text in After Effects

March 10, 2022, 08:38 AM

https://www.premiumbeat.com/blog/ice-after-effects...

In this video tutorial, learn how to create ice and glass text effects in After Effects. Includes free project file and textures!

How to Easily Remove Lens Dirt in After Effects

March 10, 2022, 08:38 AM

https://lesterbanks.com/2022/03/how-to-easily-remo...

Kriscoart shows how to get rid of lens dirt with Content-Aware Fill in Ae. Let’s say you’ve shot some footage you like, but there happen to be dirty spots on the lens. This new tutorial

How to Denoise With Arnold in Maya and C4D

March 10, 2022, 08:37 AM

https://lesterbanks.com/2022/03/how-to-denoise-wit...

Lee Griggs shows the various ways to denoise a render using Arnold in both Maya and C4D. Arnold provides a unified (more or less) experience in most of the DCCs that it supports. This new

How to Create a Terrain and Wet Map in Blender EEVEE

March 9, 2022, 08:34 AM

https://lesterbanks.com/2022/03/how-to-create-a-te...

Pierrick Picaut shows how to create terrain blending using a heightmap and a believable wet map. This new tutorial from 3D animator Pierrick Picaut shows how to make (and blend) terrain using a heightmap in Blender. The tutorial also

How to Make Clean Splines from Blocking by Switching Spaces in Maya

March 9, 2022, 08:33 AM

https://lesterbanks.com/2022/03/how-to-make-clean-...

Owen Fern shows how to make clean splines from dirty blocking using animation spaces in Maya. Space-switching is a vital part of a lot of workflows in 3D. When speaking of animation, it can also

How to Easily Reset the Coordinates of Objects in C4D

March 9, 2022, 08:33 AM

https://lesterbanks.com/2022/03/how-to-easily-rese...

Jonas Pilz shows how to quickly reset the coordinates of objects in Cinema 4D. This new quick tip tutorial from Jonas Pilz (@jonaspilz3d) shows how to quickly reset the coordinates of objects in Cinema 4D. The tutorial

How to Simulate a Mass of Squishy Blobs in Houdini

March 8, 2022, 08:41 AM

https://lesterbanks.com/2022/03/how-to-simulate-a-...

Ronald Fong shows how to simulate squishy blobs and control how they inflate in Houdini. The Houdini/Houdono series serves as a dive for new users to Side FX Houdini. Ronald Fong covers topics that are a

Unraveling Color Management Using ACES in Redshift

March 8, 2022, 08:41 AM

https://lesterbanks.com/2022/03/unraveling-color-m...

Dimitris Katsafouros covers the color management workflow for ACES in Redshift. Since ACES is the new default when working with Redshift Renderer, quite a few guides explain the color management pipeline needed if you work

Understanding the C4D, Painter to Octane Workflow

March 5, 2022, 09:27 AM

https://lesterbanks.com/2022/03/understanding-the-...

Polygon Pen shows how to make low and high poly meshes in the C4D, Painter, and Octane workflow. This brand new tutorial from Polygon Pen shows how he works with his core pipeline apps. The tutorial covers

1 9 10 11 12 13 381

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.