It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 3, 2019, 09:12 AM
https://lesterbanks.com/2019/09/how-to-render-with...
Remington Markham shows how to save a massive amount of time rendering with Cycles by using AI Denoiser. New Blender hype these days centers around the addition of Intel’s Denoiser allowing users to speed up render times
September 2, 2019, 01:59 PM
https://lesterbanks.com/2019/09/how-to-create-a-cy...
Pixldg shows how to use a compare node to create a cycle list to change objects in C4D. Emir Bojorquez (known as PixlDG) works with user data and other methods to show us how to create
September 1, 2019, 05:59 AM
https://lesterbanks.com/2019/08/how-to-create-a-sc...
A Blackbird Called Sue offers a quick look into animating type in Fusion with a sci-fi glow. Type animation takes a whole new dimension (so to speak) in a versatile compositor like Black Magic Design
September 1, 2019, 05:59 AM
https://lesterbanks.com/2019/08/trails-is-a-new-li...
OtherCubed Trails lets you quickly create lines from motion in After Effects. I think a lot of After Effects users are looking for a better solution for creating trails. Dynamic lines are such an integral
August 30, 2019, 12:33 PM
https://lesterbanks.com/2019/08/get-to-know-the-an...
Jimmy Gunawan has a look at the animation nodes Expression Node for procedural animation. Motion graphics or the shortened Mograph is a tern that often tends to describe procedural animation. With Cinema 4D the Mograph
August 30, 2019, 08:55 AM
https://lesterbanks.com/2019/08/how-to-best-share-...
Steven Roselle covers how to save and share compounds from Maya Bifrost. In another installment that covers the basics for working with Maya Bifrost, Autodesk’s Steven Roselle shows how to save and share a compound for later
August 29, 2019, 12:12 PM
https://lesterbanks.com/2019/08/dynamically-stacki...
Mobox Graphics has a look at how to stack a hamburger perfectly in Cinema 4D using Dynamics and other tricks. We’ve all seen the slow-motion hamburger stacking shot in a lot of commercials. While those
August 29, 2019, 12:12 PM
https://lesterbanks.com/2019/08/how-to-create-a-fa...
Tom Cowles shows how to get an anamorphic lens look in HitFilm with a few tricks. In this new HitFilm tutorial, FX Home’s Tom Cowles shows how to create some image “extras” inspired by anamorphic
August 28, 2019, 01:24 PM
https://lesterbanks.com/2019/08/a-look-at-the-new-...
The Flipped Normals team checks out the new denoiser in Blender 2.81. Previously you had to tweak samples and other things to get beautiful clean renders that were still fast to produce. These days there
August 28, 2019, 01:23 PM
https://lesterbanks.com/2019/08/how-to-convert-obj...
Hristo Velev shows how you can convert complex objects to VDBs to have a more straightforward fracturing sim. Fracturing geometry and creating a simulation from the pieces is pretty fun. Some objects will work better
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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