It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 28, 2019, 01:23 PM
https://lesterbanks.com/2019/08/tips-for-creating-...
The Pixel Lab works with Transfer and Morph to create looping animations. Joren Kandel and Alessandro Boncio present another collaborative tutorial this time showing how to create looping animations in Cinema 4D. Looping animated work
August 27, 2019, 01:22 PM
https://lesterbanks.com/2019/08/methods-for-creati...
Samuel Winter shows a few ways that you can create a spline projection in Cinema 4D. There are just some tasks that are commonplace when producing motion graphics and animation, and with Cinema 4D, one
August 27, 2019, 06:48 AM
https://lesterbanks.com/2019/08/how-to-quickly-cre...
CGMatter shows how to create an infinite image zoom in Blender using basic shading and animation. Creating a system that is a continuous zoom effect can be a little tricky. Even if you forego using
August 26, 2019, 10:10 AM
https://lesterbanks.com/2019/08/how-to-build-a-bul...
Learn how to make a basic bulge deformer compound with Maya’s new Bifrost Graph. You’ve probably looked at a few Maya’s Bifrost vids and displayed both excitement and perplexity at the same time. Bifrost is
August 26, 2019, 10:10 AM
https://lesterbanks.com/2019/08/create-3d-wirefram...
Roland Hartmann Covers some of the new features in Stardust to create 3D wireframes. In motion graphics, the 3D wireframe render seems to get used a lot. With After Effects, you have a couple of
August 24, 2019, 12:28 PM
https://lesterbanks.com/2019/08/how-to-translate-b...
Dikko shows how you can take interpolated animation and put it on 2’s. Computer and 3D animation take a lot of cues from traditional animation. When you place a keyframe, you are the keyframe animator.
August 24, 2019, 12:28 PM
https://lesterbanks.com/2019/08/accelerate-your-c4...
A new GraFixer plugin from Kengo Ito lets you create graphs using profiles with a single click. Most motion designers work with bot After Effects and Cinema 4D. If this is you, then you already
August 23, 2019, 12:07 PM
https://lesterbanks.com/2019/08/how-to-use-roughen...
Ben Marriott shows a fast way to create animated grain using roughen edges in After Effects. There are probably a ton of ways to create animated grain and textures in After Effects. There are even
August 23, 2019, 07:00 AM
https://lesterbanks.com/2019/08/how-to-build-a-hou...
Linus Rosenqvist shows how to make a Pop Solver from scratch using VEX code. There is no better exercise to learn how to write code than to write something that already exists. Such is the
August 23, 2019, 06:59 AM
https://lesterbanks.com/2019/08/how-to-create-volu...
Stardust added a new Volume meshes workflow incorporating Open VDB, here is how to get started. Stardust is arguably the forerunner in terms of features and updates amongst the After EFfects particle systems. The latest
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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