It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 27, 2019, 12:29 PM
https://lesterbanks.com/2019/06/all-about-rigging-...
Digital Meat shows how to rig an actuator using an aim constraint to have objects point at each other. Constraints are an essential part of any animation package. They allow you to create more complex
June 26, 2019, 09:22 AM
https://lesterbanks.com/2019/06/how-to-create-seam...
Fabio Palvelli shows how to use V-Ray power shaders to create seamless concrete in Cinema 4D. No matter what render engine, you end up using with Cinema 4D (and there are many), creating realistic or
June 25, 2019, 12:34 PM
https://lesterbanks.com/2019/06/how-to-time-offset...
Tim van Helsdingen shows how you can time offset instances based on attributes. Working with instances in any 3D app is a necessary workflow, but have you ever wanted to time offset instances when you
June 25, 2019, 10:13 AM
https://lesterbanks.com/2019/06/how-the-reverse-st...
Ae Blues covers and explains an essential standard in VFX, the reverse stabilization workflow. Stabilizing footage is an essential part of a lot of workflows, not only VFX ones. Taking stabilization a step further is
June 24, 2019, 12:17 PM
https://lesterbanks.com/2019/06/learn-some-volumet...
LFO Design combers some intermediate tips and tricks for working with volumetric workflows in Redshift. Fire, smoke, and other effects in that vein are spectacular visually, and fun to produce. The Problem becomes getting fast
June 24, 2019, 12:17 PM
https://lesterbanks.com/2019/06/how-to-create-holo...
Pixldg shows how to create a simple holographic effect with shaders. PixlDG’s Emir Bojorquez covers creating the fashionable look of a holograph effect within Cinema 4D. The result is one that often gets used in
June 24, 2019, 09:52 AM
https://lesterbanks.com/2019/06/a-first-look-at-mo...
McCoy Buck offers a first look at the new Moho 13. It’s been a little over three years since we’ve seen any significant upgrades to Moho, the low-cost yet powerful character animation tool. Coming soon
June 23, 2019, 07:19 AM
https://lesterbanks.com/2019/06/how-to-bake-for-hi...
Anton Tenitsky covers working with 3DC Export Depth Along Y to create high-resolution brushes. With his last tutorial, 3D Artist and instructor Anton Tenitsky demonstrated a unique way to create brushes in a sculpting application
June 23, 2019, 07:19 AM
https://lesterbanks.com/2019/06/how-to-create-a-lo...
CG Shortcuts shows how to use a motion camera and clips to make looping camera shake. The handheld camera look in animation can add energy and make a shot look a little more natural. Working
June 22, 2019, 05:05 AM
https://lesterbanks.com/2019/06/how-to-change-node...
Jonas Pilz shows how to use the resource editor to tweak node group interfaces. So you’ve created a node group along with some input parameters, but you are not happy with the interface presented —
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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