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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create an Infinite Floor with Superluminal

July 14, 2019, 06:08 AM

https://lesterbanks.com/2019/07/how-to-create-an-i...

Gui Esp shows how you can create an infinite floor with Superluminal Stardust in Adobe After Effects. With modern renderers, the infinite floor object kind of went the way of the dodo. Still, if you

4 Ways to Work With Sine Waves in Ae

July 13, 2019, 08:27 AM

https://lesterbanks.com/2019/07/4-ways-to-work-wit...

Mikey Borup shows 4 different ways to create or work with Sine waves in After Effects. When speaking of procedural animation, sine waves will likely come up. The wave is a curve representing periodic oscillations

How to Get Motion Blur from TurbulenceFD and Redsh

July 12, 2019, 12:37 PM

https://lesterbanks.com/2019/07/how-to-get-motion-...

Teddy Gage shows how to get motion blur from a TurbulenceFD sim when using Redshift. Redshift is relatively new compared to TurbulenceFD, the longstanding fluid dynamics simulation tool for Cinema 4D. So there is no

How to Use a Single Filter Layer for Multiple Volu

July 12, 2019, 12:37 PM

https://lesterbanks.com/2019/07/how-to-use-a-singl...

Jonas Pilz shows off another volumes quick tip in C4D using a single filter for multiple volumes. There might be times when you work with volumes in C4D that you want to smooth lots of

How to Use Bifrost Aero to Create Smoke Rings

July 11, 2019, 12:37 PM

https://lesterbanks.com/2019/07/how-to-use-bifrost...

Phil Radford shows how to create a smoke rings effect in Maya using Aero. One of the newer additions to Bifrost, Maya’s guild-based dynamics system is Aero. The Aero solver is an aerodynamic FLIP solver

Everything You Wanted To Know About Motion Trackin

July 11, 2019, 12:37 PM

https://lesterbanks.com/2019/07/everything-you-wan...

CGMatter covers all the fundamentals of motion tracking using Blender. Blender is a fantastic piece of software. Not only is it free and open-source, but it’s also a jack of all trades with some pretty

XgToolkit May Offer an Updated Groom UI for xGen

July 10, 2019, 12:19 PM

https://lesterbanks.com/2019/07/xgtoolkit-may-offe...

XgToolKit looks to bring an updated groom UI and workflow for Maya’s Xgen tools. Xgen is a Haigh-capacity instancing engine for Autodesk Maya, letting users work with scattering and grooming tools. Whether you need to

Maya Tips for Searching the Outliner and Renaming

July 9, 2019, 01:04 PM

https://lesterbanks.com/2019/07/maya-tips-for-sear...

Malcolm Andrieshyn shares some tips for Maya, that include searching the outliner, and renaming many objects. Returning to his quick tip vids, malcolm341 (Malcolm Andrieshyn) shows off how you can effortlessly search the outliner to

How to Use Houdini Vellum to Inflate Objects

July 9, 2019, 01:04 PM

https://lesterbanks.com/2019/07/how-to-use-houdini...

Mikael Pettersén shows how you can use Houdini Vellum to inflate objects with air quickly. Since around the release of Houdini 17, we’ve seen some impressive simulations that use the Vellum Solver. Houdini Vellum uses

Check out this ScreenSpace Pickable’s Plugin for

July 9, 2019, 09:34 AM

https://lesterbanks.com/2019/07/check-out-this-scr...

Eddie Hoyle posts a Maya plugin that lets you add pickable shapes as if they are attached to the Maya viewport. Picking or selecting controls is one thing that gets revisited for both technical artists,

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