It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 8, 2019, 12:23 PM
https://lesterbanks.com/2019/07/how-to-blend-fluid...
Sam Winter offers a look into working with vertex maps to blend fluids and colors in Cinema 4D with Realflow. Work with Cinema 4D? There are plenty of fluid tools available for that DCC, each
July 8, 2019, 10:24 AM
https://lesterbanks.com/2019/07/how-to-bake-textur...
Paul Ambrosiussen shows how to bake textures orders of magnitude faster using the Maps Baker in Houdini. Houdini game tools are a set of free workflow tools and plugins that come out independently of the
July 8, 2019, 10:24 AM
https://lesterbanks.com/2019/07/how-to-animate-wit...
James Ramirez shows how to create delicious FUI’s in Stardust animating with 3D OBJ files. When we are all lucky, Art Director James Ramirez (friedpixels) breaks down one of his projects or the process behind
July 7, 2019, 09:53 AM
https://lesterbanks.com/2019/07/how-to-build-a-fak...
Jeff Holland shows how to create a fake 3D head turn for a lego character using the tools in Moho Pro. One of the critical elements that animators need in a 2D rig is to
July 5, 2019, 12:36 PM
https://lesterbanks.com/2019/07/insydium-releases-...
Spline Growth, Splash, Sheeter, more particle-based Dynamics grace the new X-Particles release. The latest release of a new X-Particles hits the streets, a little earlier than planned. Some of the features we’ve seen in some
July 4, 2019, 01:04 PM
https://lesterbanks.com/2019/07/how-to-easily-crea...
Mike Hermes shows how to make use of PaintFX to quickly create some background buildings. These days there are figuratively a million ways to create a cityscape in 3D. If you work with Maya, there
July 4, 2019, 10:33 AM
https://lesterbanks.com/2019/07/how-to-create-drap...
Pixelwolf shares how to create nice-looking draping cloth in Cinema 4D using dynamics. A lot of artists will have dedicated cloth tools for creating things like draping cloth on furniture, bedding, and other elements. One
July 3, 2019, 12:32 PM
https://lesterbanks.com/2019/07/how-to-export-a-mo...
JL Mussi shows an easy way to export a model from Maya to Painter for texturing. If you are a Maya artist who just getting started with Substance Painter, you should check out this quick
July 3, 2019, 12:32 PM
https://lesterbanks.com/2019/07/an-easy-way-to-mak...
Motion Science shows and easy way to create a retro-looking neon tunnel in Ae. “Neon is so hot right now,” says Cameron Pierron of the Motion Science channel on Youtube — which is an apparent
July 3, 2019, 09:06 AM
https://lesterbanks.com/2019/07/how-to-create-a-so...
Maximilian Schönherr shows how you can have a motion path in Maya also be a soft body. Motion Paths in Maya are a great way to dictate object and camera motion by attaching an object
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.