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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Understanding Exports - Video Tutorial

January 9, 2015, 06:27 AM

https://www.aotg.com/understanding-exports-video-tutorial/

This video takes a practical approach as I go through the interface of Adobe Media Encoder, which both Premiere Pro and After Effects use, explaining what each of the sliders and checkboxes means and giving some guidelines about how and when to use them. You don't have to have seen my first tutorial first, but it will definitely help!

How to Dynamically Generate Constraints With Houdi

January 6, 2015, 02:04 PM

http://lesterbanks.com/2015/01/dynamically-generat...

Create tentacles that shoot out and grab floating ameba using Houdini DOPs to dynamically generate constraints for the animation.

CGI 3D Tutorial HD:

December 24, 2014, 10:41 AM

https://www.aotg.com/cgi-3d-tutorial-hd-2/

Check out this quick overview of Maya's Hypershade Material Editor, You'll learn the basics of creating a material that will allow you to add your own diffuse, normal and specular maps and then adjust the viewport renderer so that we can see how your next-gen maps affect the mesh in real-time!For more information, please see the details and links below:

Create Tire Tracks in Snow Using Maya Soft Body Dy

December 23, 2014, 01:31 PM

http://lesterbanks.com/2014/12/create-tire-tracks-...

Mike Hermes shows how to use Maya Soft Body Dynamics to create tire tracks in a material like snow or mud.

Tips for Working with Maya Blend Shapes

December 23, 2014, 10:49 AM

http://lesterbanks.com/2014/12/tips-working-maya-b...

Daryl Obert offers some great beginner and advanced user tips for working with the Maya Blend Shape and Blend Shape Deformer.

Baselight for NUKE STUDIO Tutorial

December 23, 2014, 06:38 AM

http://www.cgmeetup.net/home/baselight-for-nuke-st...

Daniele Siragusano from Filmlight runs you through Baselight for NUKE & NUKE STUDIO in this tutorial.

PFTrack Object Tracking Tutorial

December 21, 2014, 05:01 PM

https://www.aotg.com/pftrack-object-tracking-tutorial/

In this tutorial I explain how to do 3d object tracking in PFTrack 2014. Thanks for wat...

45 Maya Tips in 45 Minutes

December 19, 2014, 02:59 PM

http://lesterbanks.com/2014/12/45-maya-tips-45-min...

Daryl Obert runs through the year's Maya Monday's tips all in one video, adding a few new tips and tricks along they way.

Use Modo Particles to Create an X-Men Sentinel Eff

December 19, 2014, 09:51 AM

http://lesterbanks.com/2014/12/use-modo-particles-...

Tomasz Lechocinski walks through recreating the X-Men flipping scales of the Sentinels using Modo replicators and particle systems for control

Indie Developers have a new home on Blender Market

December 18, 2014, 11:00 AM

http://lesterbanks.com/2014/12/indie-developers-ne...

The Blender Market is a new 3D marketplace offering models, shaders and add-ons specifically for Blender Artists.

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