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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Make Material Selections on Primitives in C

May 6, 2019, 12:42 PM

https://lesterbanks.com/2019/05/how-to-make-materi...

Glen Johnson shows that it is possible to use material selections sets on primitives in C4D. Material selections and sets are incredibly useful in Cinema 4D. One tip from Maxon’s Glen Johnson shows how you

All About Axis Orientations in Maya

May 6, 2019, 10:00 AM

https://lesterbanks.com/2019/05/all-about-axis-ori...

Jan Jinda shows how to master axis Orientations in Maya. The quick tip tutorials that Jan Jinda puts out are not only enormously helpful but also packed full of into one a single topic. His

How to Create a Color Cycle Shader with Arnold

May 5, 2019, 11:34 AM

https://lesterbanks.com/2019/05/how-to-create-a-co...

Academic Phoenix Plus looks at creating a color cycle shader, recreating a Sailor Moon color effect. A color remap technique something quite common in graphics workflows. When you apply animation to a color remapping, it

UDIM Converter Renames to a UDIM Format

May 3, 2019, 12:09 PM

https://lesterbanks.com/2019/05/udim-converter-ren...

Jan Jinda shares UDIM Converter, a simple system shell script for batch renaming files to a more common UDIM format. Working with UDIMs is a freeing workflow when it comes to texture resolutions. The thing

Creative Dojo Looks at the New Expression Editor i

May 2, 2019, 12:51 PM

https://lesterbanks.com/2019/05/creative-dojo-look...

VinhSon Nguyen walks through some of the changes to the Expression Editor in the latest version of Ae. The latest release for Adobe After Effects brought some long-awaited changes to the Expression Editor, turning it

How to Create Worn Materials in V-Ray Without UVs

May 2, 2019, 09:18 AM

https://lesterbanks.com/2019/05/how-to-create-worn...

Carlos Alvarez Velazquez shows how to create worn materials using dirt, triplanar and some other tricks in V-Ray. Carlos Alvarez Velazquez’s latest tutorial shows how to create an old looking material in V-Ray using a

How to Rig a Character in Toon Boom With Deformers

May 1, 2019, 12:39 PM

https://lesterbanks.com/2019/05/how-to-rig-a-chara...

Meghdad Asadi shows how to rig a character in Toon Boom Harmony using deformers. This tutorial is an interesting one. Meghdad Asadi typically authors character rigging tutorials with After Effects tools, but in this case,

Tik is a Free Scene Manager for Maya, Nuke, and Ho

May 1, 2019, 09:45 AM

https://lesterbanks.com/2019/05/tik-is-a-free-scen...

Arda Kutlu releases a free multi-software scene and pipeline tools management app, Tik Manager. Arda Kutlu is a technical 3D artist and 3D Supervisor who lives and works in Istanbul. Recently Arda is packaging up

Parametrically Making a Cylinder Full of Holes in

April 30, 2019, 01:11 PM

https://lesterbanks.com/2019/04/parametrically-mak...

Glen Johnson’s latest tutorial shows how to create a cylinder full of holes using parametric techniques. A popular technique for creating a cylinder full of holes is to create the surface as a flat shape

Free EL Tool pack Has 4 Handy Python Tools for May

April 30, 2019, 01:11 PM

https://lesterbanks.com/2019/04/free-el-tool-pack-...

Erik Lehmann preps a bunch of scripts into a free pack of 4 useful python tools for Maya. Senior Build TD at DNEG, Erik Lehmann recently polished up a few Maya scripts into a pack

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