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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With ExtendScript and the Render Queue

April 23, 2019, 10:07 AM

https://lesterbanks.com/2019/04/working-with-exten...

NT Productions shows how you can add items to the After Effects render queue and more tricks with ExtendScript. There is little doubt that After Effects and Adobe ExtendScript together can be magical. You can

How to Create Water Drops With nParticles in Maya

April 23, 2019, 06:15 AM

https://lesterbanks.com/2019/04/how-to-create-wate...

Check out this tutorial that shows how to create water drops running down a plane that uses nParticles in Maya. With all the new features in recent versions of Autodesk Maya, you have more options

How to Turn Type Into Particles With Fusion

April 22, 2019, 09:02 AM

https://lesterbanks.com/2019/04/how-to-turn-type-i...

Chetal Gazdar shows how to turn type into particles using Blackmagic Fusion. Disintegration and reintegration of elements in VFX or motion graphics is a popular effect to create. There are a lot of choices for

How to Access Compositions With ExtendScript

April 21, 2019, 07:28 AM

https://lesterbanks.com/2019/04/how-to-access-comp...

NT Productions shows how you can access a composition from almost any level in After Effects using ExtendScript. There are a lot of ways that you can access compositions throughout After Effects. In his latest

Working With Top Stitching in Marvelous Designer

April 19, 2019, 12:37 PM

https://lesterbanks.com/2019/04/working-with-top-s...

Travis Davids shows how to work with a new feature in marvelous designer for creating top stitching. The latest version of Marvelous Designer allows users to create new details, called top stitching. It’s a great

How to Create and Share Node Assets in Cinema 4D

April 19, 2019, 12:37 PM

https://lesterbanks.com/2019/04/how-to-create-and-...

Jonas Pilz shows how you can reuse a group in Cinema 4D by creating a node asset. Have you ever created a node group in Cinema 4D and wished that you can package and reuse

Everything You Wanted to Know About Selection Cons

April 19, 2019, 12:37 PM

https://lesterbanks.com/2019/04/everything-you-wan...

Jan Jinda covers using selection constraints in Maya, which can be tricky to understand. On the heels of his last tutorial covering selection tips and tricks in Maya, Jan Jinda covers a much broader subject:

How to Create Rendertime Bevels Using Arnold Round

April 19, 2019, 05:46 AM

https://lesterbanks.com/2019/04/how-to-create-rend...

Digital Creator School has a look at creating bevels and rounded edges at render time using the Arnold Round Corners node. No doubt bevels and rounded edges ground a hard surface model in realism. A

LYNX Force is an Easy to Use General Purpose Houdi

April 18, 2019, 09:31 AM

https://lesterbanks.com/2019/04/lynx-force-is-an-e...

A new force asset for Houdini makes it simple to animate forces on objects and volumes. A new LYNX tool from 3D Generalist and Pipeline TD Luca Scheller is a general purpose force field. LYNX

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