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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Nondestructive Techniques for Hard Surface Models

June 12, 2019, 09:10 AM

https://lesterbanks.com/2019/06/nondestructive-tec...

Chipp Walters shares his collection of nondestructive techniques for creating hard surface models. It’s never not interesting to see someone else’s techniques for creating models in any DCC. If you work with hard surface models,

How to Count Forever in After Effects

June 10, 2019, 01:18 PM

https://lesterbanks.com/2019/06/how-to-count-forev...

Michael Tierney shows how to count as high as you want in After Effects using a Counter Preset. After Effects has a robust type engine. Type, coupled with expressions is a powerful way to create

Creating Viscous Fluids With Houdini and Arnold

June 10, 2019, 09:15 AM

https://lesterbanks.com/2019/06/creating-viscous-f...

Arvid Schneider’s new tutorial covers creating and rendering viscous fluids with Houdini using Arnold Render. Lighting TD Arvid Schneider demonstrates how to create, like and shade a scene with viscous fluids. Arvid usually works with

How to Create a Rock Brush Using 3D Coat Toon Shad

June 7, 2019, 12:20 PM

https://lesterbanks.com/2019/06/how-to-create-a-ro...

Anton Tenitsky shows a unique way to create a rock brush using shaders in 3DC. Love them or hate them, you’ll inevitably find yourself creating rocks as a 3D artist, especially as an environmental artist.

How to Have Paper Float on Air in Cinema 4D

June 7, 2019, 12:19 PM

https://lesterbanks.com/2019/06/how-to-have-paper-...

Glenn Frey shows how easy it is to have paper float in the breeze with a simple setting change. Cinema 4D has a simple and easy to use dynamics system. Time and time again, we’ve

How to Fix a Broken Pivot in Maya

June 7, 2019, 12:19 PM

https://lesterbanks.com/2019/06/how-to-fix-a-broke...

Jan Jinda shows how to repair a broken pivot in Maya. We’ve likely all been there. You orient an object in Maya and freeze it’s transformations, perhaps accidentally, and now your pivot is referring to

An Introduction to Swarming Using Houdini Particle

June 7, 2019, 12:19 PM

https://lesterbanks.com/2019/06/an-introduction-to...

Luís Almeida shows how to transform Houdini particles into a swarming effect. You can’t really talk about swarm effects without mentioning Boids, by Craig Reynolds. That was all the way back in 1986, where he

How to Color a Houdini Pyro Sim With Substance Des

June 5, 2019, 12:21 PM

https://lesterbanks.com/2019/06/how-to-color-a-hou...

Alexander Weide shows how to color a pyro sim in Houdini Redshift using Substance Designer. Alexander Weide put together a tutorial on how you can color a Houdini Pyro sim in Redshift, by using Substance

MamoWorld Releases BeatEdit for After Effects

June 5, 2019, 12:21 PM

https://lesterbanks.com/2019/06/mamoworld-releases...

BeatEdit will change the way you animate to music in After Effects. The latest offering from Mamoworld is a tool for After Effects that might change the way that you animate to music. BeatEdit will

A Look at Blender’s Measure Widget

June 5, 2019, 12:20 PM

https://lesterbanks.com/2019/06/a-look-at-blenders...

BlenderDiplom checks out Blender 2.8’s new measure widget for 3D work. Blender 2.8 has a monumental amount of changes and improvements that make blender more powerful and easier to use. BlenderDiplom’s Gottfried Hofmann is pulling

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