It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 5, 2019, 05:40 AM
https://lesterbanks.com/2019/06/how-to-fake-head-r...
Anthony Possobon shows how to get 2D heads to look like they are 3D with a fake head rotation. When working with 2D characters in After Effects, there are all kinds of tricks that you
June 3, 2019, 12:26 PM
https://lesterbanks.com/2019/06/how-to-pre-fractur...
Darkins Digital shows how to pre-fracture geometry for rigid simulations in Cinema 4D. Breaking things apart and blowing things up with a simulation in 3D is a lot of fun. If you want objects to
June 3, 2019, 12:25 PM
https://lesterbanks.com/2019/06/how-to-create-an-e...
Blender Diplom shows how to use Blender Animation Nodes to create the spirograph-like Epitrochoid. Frederik Steinmetz of Blender Diplom fame puts together a look into creating graphics with maths using Blender. Probably the best way
June 3, 2019, 12:25 PM
https://photography.tutsplus.com/tutorials/how-to-...
In this tutorial, you'll learn how to use After Effects scripts. You'll see how to use a text animation script to apply effects easily in your projects.
June 3, 2019, 12:25 PM
https://lesterbanks.com/2019/06/how-to-create-retr...
Noble Kreative shows how to create a retro outline glitch animation in After Effects. Najib Khayati, otherwise known as Noble Kreative produces some great motion graphics tutorials for beginners and intermediate After Effects users alike.
June 3, 2019, 05:43 AM
https://lesterbanks.com/2019/06/easily-animate-par...
Mike Udin latest tutorial shows how you can create particles between C4D objects using Thinking Particles. With excellent tools like X-Particles around, it’s pretty easy to forget that Cinema 4D has a robust particle system
June 1, 2019, 10:13 AM
https://lesterbanks.com/2019/06/how-to-build-a-rea...
Michael de Meyer shows how to create a realistic earth from space scene using Cinema 4D and Octane Render. One of the things that you will inevitably need to do at some point in the
May 31, 2019, 12:52 PM
https://lesterbanks.com/2019/05/copy-and-paste-obj...
Copy Sets allows you to copy existing object sets and paste them into a new scene. A new and free script for Autodesk Maya lets you copy and paste object sets between scenes which is
May 31, 2019, 12:52 PM
https://lesterbanks.com/2019/05/how-to-get-a-small...
Jonas Pilz shows how you can customize the node editor also to have a small viewport preview. Once that you get the hang of what you are doing in 3D, you inevitably will want to
May 31, 2019, 09:01 AM
https://lesterbanks.com/2019/05/how-to-quickly-ran...
Jan Jinda shows how to randomize transforms in Maya using a Bonus Tool. Randomness is an integral part of creating images on the computer. The more random something looks, the more real it seems too.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.