It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 5, 2019, 11:01 AM
https://lesterbanks.com/2019/04/free-crosshair-scr...
Matt Wilson’s Crosshair script for After Effects places Guides at the center of the selected layers. The latest release of Adobe After Effects has some notable features. One smaller, but quite large feature is the
April 4, 2019, 09:08 AM
https://lesterbanks.com/2019/04/how-to-create-gras...
The CGI Nerd shows a quick way to make grass in Houdini using its fur and hair grooming tools. When speaking about 3D and grass, there is a multitude of methods for creating the green
April 3, 2019, 01:59 PM
https://lesterbanks.com/2019/04/new-bforartists-re...
The artist-friendly fork of Blender refines 2.8’s interface, icons and more. A new release of bforartists continues with cleanup work after the merge of Blender 2.8 into the artist-friendly tool. Bforartists comes with further improvements
April 3, 2019, 01:56 PM
https://lesterbanks.com/2019/04/the-basics-for-cus...
Malcolm Andrieshyn covers how to customize the Maya interface with some helpful tips. In recent editions of Maya, users can customize the Maya interface along with new workspaces. If you are new to Maya, you
April 3, 2019, 06:08 AM
https://lesterbanks.com/2019/04/a-look-at-the-new-...
MeshMen Studio’s Peter Aversten runs through the new Mari material system working with Arnold shaders. The latest version of Mari added a new feature that is a “transformative change” to the look-dev process. The new
April 2, 2019, 06:31 AM
https://lesterbanks.com/2019/04/how-to-control-hai...
Danny Mac shows how you can control particle hair in Blender with Curves. If you are creating characters, making hair is only half of the workflow. The other part involves styling the hair. To style
March 30, 2019, 02:12 PM
https://lesterbanks.com/2019/03/aligning-text-whil...
Use the Ae Expression Source Rect At Time and take control over text alignment too. In After Effects, the expression Source Rect At Time can return the dimensions of both text and shape layers –
March 30, 2019, 07:14 AM
https://lesterbanks.com/2019/03/how-to-clean-up-vo...
Saul Espinosa looks into directly rendering Maya fluids and how to clean up the volume noise in Redshift. Recent additions to Redshift for Maya gave users the ability to render Maya Fluids directly. That’s all
March 29, 2019, 10:51 AM
https://lesterbanks.com/2019/03/how-to-use-an-aero...
Phil Radford offers some insights into using Maya Bifrost Aero as thick particles. Wouldn’t it be nice to render the dense Aero points in the viewport as particles? “That would be pretty sick,” says Maya
March 29, 2019, 10:50 AM
https://lesterbanks.com/2019/03/walk-cycle-bone-de...
Tony Grillo has a look at working with bitmap assets using bone deformers in ToonBoom Harmony. We’ve all seen After Effects puppet pins and pseudo bone and rigging solutions in Adobe After Effects. For the
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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