It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 30, 2019, 12:55 PM
https://lesterbanks.com/2019/05/make-objects-float...
Sardi Pax shows how to simulate water and have objects float in his latest tutorial. Message in a bottle? That is pretty much the topic of Sardi Pax’s latest blender tutorial. Using the Ocean Modifier
May 30, 2019, 12:55 PM
https://lesterbanks.com/2019/05/how-to-create-a-vh...
Motion Science shows a fast way to get that classic VHS Retro effect in After Effects without third party tools. There seems to be a figurative ocean of VHS plugins and presets out there, but
May 30, 2019, 09:07 AM
https://lesterbanks.com/2019/05/how-to-loop-a-wigg...
MOBOX Graphics shows a tried and true method for looping the wiggle in After Effects. It’s not something that I do all the time, so it’s good to have a refresher on some of the
May 29, 2019, 12:52 PM
https://lesterbanks.com/2019/05/building-and-anima...
Microcosm Medical Animation shows the entire process for how to create and animate the buildup of a microtubule. Micro-medical animation always looks so ethereal and a bit magical. It’s likey why when a tutorial pops
May 29, 2019, 12:51 PM
https://lesterbanks.com/2019/05/how-to-use-instanc...
Andrew Christophersen shows how you can use instanced shapes for rig controls. When you are building rigs in Autodesk Maya and you want an IK/FK switch to control attributes on multiple controls, you’ll find that
May 29, 2019, 09:01 AM
https://lesterbanks.com/2019/05/how-to-take-substa...
Artem Paramonov shows how to build Maxwell materials from Substance PBR textures. Substance definitely changed the game when it came to working with PBR. The matter then became how do you create a workflow between
May 28, 2019, 03:06 PM
https://lesterbanks.com/2019/05/3d-scanning-for-ci...
Rocket Lasso covers the process for getting real-life objects into C4D by 3D scanning. Good news everyone, Chris Schmidt as a new tutorial outlet called RocketLasso and the inaugural tutorial covers photogrammetry and 3D scanning
May 25, 2019, 04:30 PM
https://lesterbanks.com/2019/05/check-out-this-eas...
FlowTuts shows an easy way to get that grainy textured look to things in After Effects. We’ve all seen that grainy textured look that adorns motion graphics these days. It’s a simple thing to pull
May 25, 2019, 08:15 AM
https://lesterbanks.com/2019/05/how-to-create-ocea...
Winbush shows how to create ocean spray and foam with HOT4D Jonathan Winbush’s latest tutorial looks into creating foam and spray using the HOT4D plugin for Cinema 4D. HOT4D is Valkaari’s iteration of the Houdini
May 25, 2019, 08:14 AM
https://lesterbanks.com/2019/05/an-introduction-to...
Travis Davids provides an overview for working with U-Render – a real-time render engine For Cinema 4D. C4D users are lucky when it comes to rendering engine support. there are plenty to choose from and
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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