It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 19, 2019, 09:30 AM
https://lesterbanks.com/2019/03/mesh-toolkit-for-m...
Erik Lehmann releases Mesh Toolkit is an elegant tool for mesh operations and layout in Maya. Mesh Toolkit for Maya looks to be a great little tool for Maya artists, offering some nice and automated
March 16, 2019, 12:18 PM
https://lesterbanks.com/2019/03/how-to-turn-noise-...
Glenn Frey shows a quick tip for turning any noise in C4D into geometry using the Volume Builder in R20. Volume rendering doesn’t only offer new modeling opportunities but also rendering one too. Check out
March 16, 2019, 09:45 AM
https://lesterbanks.com/2019/03/how-to-keep-your-s...
Jonathan Winbush shows a quick tip for keeping your trees vertical in C4D when using the Matrix and Mograph Cloner in C4D. If you find yourself scattering objects for environments using the Matrix cloner in
March 16, 2019, 09:44 AM
https://lesterbanks.com/2019/03/how-to-create-an-a...
Lonnie Busch shows how to build a complex conveyor system in Cinema 4D using Mograph. Lonnie Busch’s tutorials often cover how to create complex machinery and animated intricate devices in C4D. His latest tutorial is
March 15, 2019, 10:48 AM
https://lesterbanks.com/2019/03/obj-toolkit-update...
Jan Jinda’s OBJ Toolkit for Maya adds some new features including one for Maya and Zbrush workflow. OBJ Handling in Maya is straightforward. That is until you have to import and export lots of files.
March 15, 2019, 10:48 AM
https://lesterbanks.com/2019/03/introduction-3d-co...
Anton Tenitsky shows how cloth simulation in 3DC can help to sculpt cloth elements. Artists have some great choices when it comes to cloth tools. Likely the best is Marvelous Designer, a standalone application that
March 15, 2019, 06:17 AM
https://lesterbanks.com/2019/03/how-to-use-mash-co...
Small Robot Studio shows how to use the MASH color nodes with the Redshift renderer in Maya. There are plenty of tutorials out there that show how to pipe the MASH color with the Arnold
March 15, 2019, 06:17 AM
https://lesterbanks.com/2019/03/free-cinema-4d-tag...
Mikhail Yudin’s free python tag for C4D pins nulls at selected vert positions. Python is a great way to quickly create tools for many DCC’s including Cinema 4D. For example, Mikhail Yudin has a python
March 14, 2019, 06:07 AM
https://lesterbanks.com/2019/03/how-to-easily-add-...
Digital Creator School shows how to quickly add worn edges to a model in Maya using Arnold nodes. Making a model look used in a render is some careful attention to detail. Creating the worn
March 13, 2019, 12:25 PM
https://lesterbanks.com/2019/03/how-to-adjust-walk...
Con Koumis shows how to master the nonlinear animation editor in Blender to adjust a walk cycle animation speed. Once you’ve made an animation in 3D, most applications will let you edit the timings and
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.