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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Turn Your Footage into Particles That React to Mus

June 24, 2017, 03:08 PM

http://nofilmschool.com/2017/06/watch-how-turn-you...

We've all seen that effect in music videos in which a subject seems to glitch slightly to the beat of the song. I love that effect! It's kinetic and dynamic and a strange synesthetic experience that I've always wanted to use in my work, but figured it was much too complex and advanced for my limited expertise in VFX. However in this tutorial, editor Justin Odisho shows you just how simple (or at least, not super complicated) the effect is to create in Adobe After Effects, so you can be creating ...

Adobe and Mettle VR: 360 degrees better

June 21, 2017, 09:40 AM

http://blogs.adobe.com/creativecloud/the-latest-an...

Adobe is at the forefront of 360 and VR production. While our VR workflows take creators from capture to edit to output, our users have been relying on the SkyBox Suite of plug-ins from Mettle for VR transitions, titles, and effects. It made perfect sense for us to make these plug-ins available to our subscribers so that creators of 360/VR content will have a truly seamless, end-to-end workflow. “We believe that making virtual-reality content should be as easy as possible for creators. Th...

Learn How to Make Air-Powered Blood Squibs for Gun

June 20, 2017, 06:08 AM

http://nofilmschool.com/2017/06/watch-learn-how-ma...

Crafting bloody effects is super entertaining, but when it comes to squibs, those little explosives that filmmakers use for bullet impacts, it's not all fun and games. These things can not only be dangerous in untrained hands, but using them requires permits that you may not have the time, money, or desire to deal with. But John Hess of Filmmaker IQ shows you a nifty way to circumvent all of the explosive stuff by making an air-powered squib rig that produces results that are just as good. Check...

Why Mixing Practical Effects, VFX, and Bullets is

June 16, 2017, 11:14 AM

http://nofilmschool.com/2017/06/watch-how-mix-prac...

Some of you might remember the Film Riot video we covered last week on how to pull off a "Wolverine healing effect." Host Ryan Connolly walked you through the entire process of designing the makeup, creating unique assets, and working some magic in post. Now, he and his team have decided to take this technique a step further by adding an element of practicality.

360/VR Tutorial | How to Track Text to a Person Wa

June 15, 2017, 04:30 PM

https://www.mettle.com/360vr-tutorial-how-to-track...

In this 360/VR production tutorial, Charles Yeager (www.yeagerfilm.com) shows how to track text and graphics to a person walking in front of a 360 camera. He uses SkyBox Studio V2 with Adobe After Effects, and shows two different techniques to achieve the same effect. This tutorial is based on requests Charles received at NAB 2017.

Pull Off the 'Wolverine Healing' Effect in AE

June 9, 2017, 04:10 AM

http://nofilmschool.com/2017/06/watch-how-pull-wol...

Whether you're making a movie about a killing machine made of liquid metal or an ill-tempered mutant mercenary, this VFX tutorial will show you how to take your self-healing characters to hell and back.

Adjust Your VR Paintings Colors in Maya With This

June 8, 2017, 09:17 AM

http://lesterbanks.com/2017/06/vr-paintings-maya-u...

VR has opened up some interesting avenues for 3D Artists. The VR revolution has seen artists drawing, sculpting and creating artwork in the round with goggles strapped on. I am always amazed at the work The Post Adjust Your VR Paintings Colors in Maya With This UberShader originally appeared and published on %%BLOGLINK%,by lesterbanks

Tutorial No.62 : Rendering realistic Explosion and

June 4, 2017, 06:03 AM

https://www.aotg.com/tutorial-no-62-rendering-realistic-explosion-and/

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to render realistic explosion and smoke in Arnold for 3ds Max

Tutorial No.61 : Interior Lighting in Arnold for 3

June 4, 2017, 06:03 AM

https://www.aotg.com/tutorial-no-61-interior-lighting-in-arnold-for-3/

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max

Tutorial No.60 : Understanding Standard Hair Mater

June 4, 2017, 06:03 AM

https://www.aotg.com/tutorial-no-60-understanding-standard-hair-mater/

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to use the amazing Standard Hair Material in Arnold for 3ds Max

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