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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tutorial: Character Sculpting in ZBrush: Part 2-4

July 15, 2014, 04:38 AM

https://www.aotg.com/tutorial-character-sculpting-in-zbrush-part-2-4/

Tutorial Link: http://bit.ly/1mdAtz4 Learn how to sculpt three different creatures with ZBrush in this series from Shaun Keenan.

pMatch Offers 3ds Max Style Align in Maya

July 14, 2014, 09:45 AM

http://lesterbanks.com/2014/07/pmatch-offers-3ds-m...

If you are a Maya user and you have seen how the align works in 3ds Max, you may have been a little envious. The Maya align tool is perfectly capable, although not as easily accessed or implemented. This is must be why Paris Richard Hall Jr. has creates an almost direct port of the […]

David Torno Posts an After Effects Menu Command ID

July 10, 2014, 12:36 PM

http://lesterbanks.com/2014/07/david-torno-posts-e...

If you are using After Effects menu command id's in your ExtendScript scripts, check out the extremely helpful After Effects Menu Command ID Reference

Working With the New Effects Masking Feature in Af

July 9, 2014, 05:10 PM

http://lesterbanks.com/2014/07/working-new-effects...

check out how to use the new after effects effect masking feature with a practical workflow example.

Creating Maps in After Effects To Repeat With C4D

July 9, 2014, 09:46 AM

http://lesterbanks.com/2014/07/creating-maps-effec...

Create a repeating paper box effect using maps from After Effects placed on C4D mograph cloners offset in time to play sequentially

Kevin Rig for Maya Offers Flexible Controls in a L

July 8, 2014, 09:30 AM

http://lesterbanks.com/2014/07/kevin-rig-maya-offe...

Kevin Rig v1 from CGterminal offers a flexible and advanced control rig for animation

After Effects Video Tutorial: Character Rigging

July 7, 2014, 01:18 PM

http://www.premiumbeat.com/blog/after-effects-vide...

Learn how to rig a character using expressions and parenting in this After Effects video tutorial.

RDT Light Blast 2 Up Display

July 6, 2014, 09:28 AM

https://www.aotg.com/rdt-light-blast-2-up-display/

Upcoming step-by-step effect I'll be showing using RDT Light Blasts and Premiere Pro.

Getting Started With Blender’s Volumetric Render

July 4, 2014, 12:13 PM

http://lesterbanks.com/2014/07/getting-started-ble...

Learn how to render fog, haze and smoke volumetrically with cycles, creating god rays with light sources and objects

Tutorial: Creating an Island Environment in Blende

July 1, 2014, 10:37 AM

http://www.toolfarm.com/blog/entry/tutorial_creati...

This is a 3 part tutorial on how to create an island environment using Blender 2.6.  It’s a long and complicated process, but the end result is stunning!

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