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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create Worn Materials in V-Ray Without UVs

May 2, 2019, 09:18 AM

https://lesterbanks.com/2019/05/how-to-create-worn...

Carlos Alvarez Velazquez shows how to create worn materials using dirt, triplanar and some other tricks in V-Ray. Carlos Alvarez Velazquez’s latest tutorial shows how to create an old looking material in V-Ray using a

How to Rig a Character in Toon Boom With Deformers

May 1, 2019, 12:39 PM

https://lesterbanks.com/2019/05/how-to-rig-a-chara...

Meghdad Asadi shows how to rig a character in Toon Boom Harmony using deformers. This tutorial is an interesting one. Meghdad Asadi typically authors character rigging tutorials with After Effects tools, but in this case,

Tik is a Free Scene Manager for Maya, Nuke, and Ho

May 1, 2019, 09:45 AM

https://lesterbanks.com/2019/05/tik-is-a-free-scen...

Arda Kutlu releases a free multi-software scene and pipeline tools management app, Tik Manager. Arda Kutlu is a technical 3D artist and 3D Supervisor who lives and works in Istanbul. Recently Arda is packaging up

Parametrically Making a Cylinder Full of Holes in

April 30, 2019, 01:11 PM

https://lesterbanks.com/2019/04/parametrically-mak...

Glen Johnson’s latest tutorial shows how to create a cylinder full of holes using parametric techniques. A popular technique for creating a cylinder full of holes is to create the surface as a flat shape

Free EL Tool pack Has 4 Handy Python Tools for May

April 30, 2019, 01:11 PM

https://lesterbanks.com/2019/04/free-el-tool-pack-...

Erik Lehmann preps a bunch of scripts into a free pack of 4 useful python tools for Maya. Senior Build TD at DNEG, Erik Lehmann recently polished up a few Maya scripts into a pack

How to Create a Marker-Based Wiggle in Ae

April 30, 2019, 09:20 AM

https://lesterbanks.com/2019/04/how-to-create-a-ma...

Mikey Borup shows how you can create a marker-based wiggle trigger in After Effects using expressions. When you dive deeper into expressions in After Effects, you realize that there are all kinds of ways that

How to Peel a Potato in Houdini

April 29, 2019, 01:20 PM

https://lesterbanks.com/2019/04/how-to-peel-a-pota...

Quentin Rossetto shows how you can peel a potato using Side FX Houdini. This is pretty interesting. FX Artist Quentin Rossetto shows how you can create a setup in SideFX Houdini where you can peel

How to Create Intuitive Viewport Texture Controls

April 29, 2019, 01:20 PM

https://lesterbanks.com/2019/04/how-to-create-intu...

Learn how to create intuitive controls in the C4D Viewport that can control textures when working with Redshift. Youtuber Stormz posts a look into a way to better control textures when working with Redshift inside

How to Create Worn Edges in Octane Using Dirt

April 29, 2019, 09:12 AM

https://lesterbanks.com/2019/04/how-to-create-worn...

SilverWing shows how to create scratched and worn edges With Octane using dirt or Ambient Occlusion. Most render engines will allow you to work procedurally, and some things are pretty much the same no matter where

New Plug for Ae, Physics Now, Looks Impressive

April 28, 2019, 06:58 AM

https://lesterbanks.com/2019/04/new-plug-for-ae-ph...

Crunchy Creatives releases a new physics plugin for After Effects that is easy to use and offers tight integration with Ae. If you work in After Effects, you don’t have many choices for creating 2D

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