It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 22, 2014, 12:37 PM
http://lesterbanks.com/2014/05/techniques-creating...
Morten notes that the possibilities are endless when it comes to creating this type of stylized environment in Maya, and experimentation becomes key. Morten focuses on some aesthetic values for the stylized environments, introducing the concept of how to guide the viewer’s eye.
May 21, 2014, 04:34 AM
http://cgi.tutsplus.com/tutorials/model-the-corsai...
In the sixth part of the Corsair series, you'll look at using Maya's powerful Lattice deformer to quickly give the top mesh it's contour. And begin modeling one of the most challenging aspects of the case, the top front panel.
May 21, 2014, 04:31 AM
http://www.fcp.co/final-cut-pro/tutorials/1423-our...
It was mentioned that we haven't done one of our big fat FCPX tutorial roundups recently. Let's fix that right now with range of videos from the quick tip to a detailed three part class.
May 20, 2014, 09:35 AM
http://lesterbanks.com/2014/05/camera-mapping-easy...
Motion Graphics Artist Casey Latiolais shares a look at adding some life into a simple 2D image by way of camera mapping in Cinema 4D. Using simple stand in geometry and camera mapping can make a real visual impact by animating a slight camera movement.
May 20, 2014, 09:34 AM
http://lesterbanks.com/2014/05/animating-glitch-af...
Mt. Mograph Matt Jylkka offers a look at creating glitch affected animated type in After Effects using a simple but effective technique, animating elements manually. Using both Adobe Illustrator and After Effects, Matt shows how to create and stagger the animation in Ae with a few workflow tips for working with and affecting multiple layers in After Effects.
May 20, 2014, 04:42 AM
This is "Tutorial 19 Preview - Acid Effect" by BW Design on Vimeo, the home for high quality videos and the people who love them.
May 19, 2014, 02:29 PM
http://lesterbanks.com/2014/05/introduction-partic...
Rohan Dalvi posts a look at using particles in Houdini 13 covering all the basics. As an introduction, Rohan offers a look at the basics of particle emission in Houdini, and how to emit particles from surfaces and the attributes involved.
May 18, 2014, 06:35 AM
http://lesterbanks.com/2014/05/cheating-flocking-s...
SioPio walks through using standard C4D tools to easily cheat a flocking simulation that can be used in many situations. This technique can easily create a convincing swarm or flocking simulation which is useful for animation multiple of objects, such as a school of fish, flock of birds, or swarm of insects.
May 14, 2014, 04:45 PM
http://lesterbanks.com/2014/05/get-better-handle-g...
Jamie Hamel-Smith offers another quick 5 minute tip, this time looking at how to take some control back from your global illumination rendering in Cinema 4D and control color bleeding. Technically the color bleeding is coming from the light bouncing off of multiple surfaces picking up colors form the previous bounces – this is what Global Illumination is really all about.
April 28, 2014, 07:36 AM
http://cgi.tutsplus.com/tutorials/rig-a-fish-in-ma...
Learn how to create a powerful fish rig in Maya with Shaun Keenan.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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