It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 13, 2019, 07:30 AM
https://lesterbanks.com/2019/02/a-look-at-the-new-...
Rohan Dalvi has a look at the new erosion tool in Houdini 17, covering all of its settings. Rohan Dalvi dives into the new Erosion Tool in Side FX Houdini offering some insights into what
February 13, 2019, 07:30 AM
https://lesterbanks.com/2019/02/check-out-this-sne...
Andrew Silke shares an advance look at the “Toolsets” feature coming in Zoo Tools Pro v2. Zoo tools for Maya have been around for a long while. Zoo Tools Pro also previously known as the
February 12, 2019, 11:04 AM
https://lesterbanks.com/2019/02/how-to-procedurall...
LFO Design posts a look into how to procedurally texture organic models right in the Redshift shader graph. LFO design explores the basics for procedural shading in Redshift. Check out this step by step look
February 12, 2019, 06:42 AM
https://lesterbanks.com/2019/02/free-recordattr-to...
Devon Palmer’s RecordAttr works similar to Motion Sketch in After Effects, setting mouse movement into keys. Have you ever wanted to have a more natural animation to an object in Maya? Something simple that looked
February 11, 2019, 11:42 AM
https://lesterbanks.com/2019/02/need-more-texture-...
Peter Quinn’s Grit Kit 2 offers high-resolution moving textures for animation. Is there such a thing as having too much texture? No, I don’t think so. The good news is if you are looking for
February 9, 2019, 02:31 PM
https://lesterbanks.com/2019/02/quickly-move-multi...
Jonas Pilz shows a super-easy way to move multiple connections from one node to the other in C4D’s Node Editor. It’s a quick tip, but a super-useful one. When working in the new Cinema 4D
February 8, 2019, 11:46 AM
https://lesterbanks.com/2019/02/working-with-the-n...
Yanobox Nodes 3 has a new Replicator feature, and this is how to get started with it. Nodes 3 for After effects is a pretty great piece of kit for motion graphics and design. If
February 8, 2019, 11:46 AM
https://lesterbanks.com/2019/02/how-to-get-that-fi...
Uppercut shows how to get fine detail from displacements while keeping render speeds high. The Uppercut team posts a look at working with displacements in U-Render for Cinema 4D — the high-quality real-time rendering engine
February 8, 2019, 05:21 AM
https://lesterbanks.com/2019/02/how-to-manage-blen...
David Vercher shows how to create blendshapes for animated wrinkles for a character in Maya. Blendshapes in Maya is a great way to morph from one shape to another and with the new Shapes Editor,
February 7, 2019, 12:41 PM
https://lesterbanks.com/2019/02/how-to-create-a-ce...
Mobox Graphics offers an introductory look into creating a cel-shaded cave scene and animation using Cinema 4D. You don’t need to stick to 2D to get that popular “flat” look to your work. Creating a
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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