It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 23, 2014, 03:47 PM
https://www.youtube.com/watch?v=mP6JG5__kZo
In this quick tutorial, you'll learn how to navuigate the Material Editor found within 3DS Max and see the different funtionalities built into it. We'll look...
April 23, 2014, 06:58 AM
http://www.blenderguru.com/videos/how-to-make-towe...
Discover how easy it is to use the cloth simulator to create fluffy realistic towels.
April 9, 2014, 11:51 AM
http://lesterbanks.com/2014/04/script-custom-tool-...
Script your own custom tool panel in Maya
April 1, 2014, 12:48 PM
http://petapixel.com/2014/04/01/tutorial-shows-cor...
When it comes to nailing the white-balance in a photo, it’s rarely an easy task, especially with portraits. It becomes even more arduous when you’re trying to stylize the image a certain way, since you might not want the same tones and color balance in your skin tones as you do in the rest of your image.
March 29, 2014, 04:51 PM
http://lesterbanks.com/2014/03/getting-started-usi...
[0x1] Consultancy posts a look at using their implementation of iRay in Maya, showing off the installation, integration and use of iRay in Maya 2014. Although iRay can Maya can be “ticked” into working together, [0x1]‘s iRay is completely integrated into Maya and offers an easy setup and workflow making use of iRay’s embedded features. [0x1] Consultancy is set to release [0x1]‘s iRay for Maya on 1st of April 2014. You may remember from a previous post, that [0x1] has been working on an...
March 28, 2014, 03:21 PM
http://lesterbanks.com/2014/03/tuundra-reendeer-of...
Multi-Core rendering for After Effects. It is no secret that at it’s most basic level Ae is comically ineffective at multicore rendering individual frames. Thankfully 3rd party tools have popped to save the day, such as the BG Renderer Pro tool from aescripts. Not to mention the many, many tutorials on network rendering Ae files, and offloading After Effects renders to the superiorly threaded Adobe Media Encoder.
March 26, 2014, 03:12 PM
http://lesterbanks.com/2014/03/link-colors-across-...
Paul Conigliaro has a look at some workflow tricks for getting things done quickly. In this case, showing how you can use the After Effects Expression controls to drive color across an entire project. This can be a great time-saver, especially if you know that there will be a possibility of some color changes across all of your deliverables, including versioning or different brand, product or style colors.
March 25, 2014, 01:27 PM
http://lesterbanks.com/2014/03/verve-painter-fluid...
Timur Baysal has a look at his experimental project, Verve Painter. Verve is a small painting application that uses fluid dynamics and brushes to push the paint around, with great results. Verve is still in early development, but from the demonstration, it seems incredibly fun and tactile to work with.
March 24, 2014, 12:45 PM
http://lesterbanks.com/2014/03/exporting-mari-text...
Mike Jagodzinski shares some of his workflows for bringing in an using Mari textures in Modo. Mike shows how to export a complex model’s textures channels from Mari and use those in Modo, setting up materials and rendering.
March 24, 2014, 07:48 AM
http://www.finalcutpro.es/2014/03/videotutorial-pr...
El uso acertado de la profundidad de campo “virtual” es fundamental para conseguir buen acabado en cualquier trabajo de composición o motion graphics. Los programas de posproducción con entornos de trabajo 3D, ofrecen cámaras y filtros que permiten determinar que distancias del eje Z estarán enfocadas y cuales no. Veamos en este tutorial como se […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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