It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 4, 2017, 06:03 AM
https://www.aotg.com/tutorial-no-59-shader-ball-for-arnold-for-3ds-m/
Here is the famous Shader Ball scene from MasteringCGI, for Arnold For 3ds Max.
June 2, 2017, 12:01 PM
http://lesterbanks.com/2017/06/stabilze-360-footag...
You can easily stabilize your VR footage using Imagineer Systems’ Mocha VR. Stabilizing footage can be a stylistic choice, purely for aesthetics. That is certainly true for the flat screens of monitors, televisions and devices. The Post Make Jittery 360 Footage More Watchable With Mocha VR originally appeared and published on %%BLOGLINK%,by lesterbanks
May 15, 2017, 05:22 AM
http://www.mettle.com/chapter-1-6-using-an-optimiz...
Chapter 1.6: In order to edit 360 video, you need some computer power to help make the experience an efficient one. In this video, we take a look at some of the specifications required for working with 360.
May 15, 2017, 05:21 AM
http://www.mettle.com/chapter-1-5-the-importance-a...
Chapter 1.5: In order to capture 360 video, multiple cameras are involved. These cameras then need to be synched and stitched before editing. In this video, we’ll go through GoPro’s Kolor software and stitch together some footage from the Go Pro Omni. Hosted by Nick Harauz.
May 13, 2017, 01:47 PM
http://lesterbanks.com/2017/05/create-spiral-galax...
Few things are as majestic as a galaxy spiraling amongst the stars. You might think that recreating such grader would require fancy plugins for After Effects. That doesn’t have to be the case. After Effects The Post Create a Spiral Galaxy Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
March 25, 2017, 11:55 AM
http://lesterbanks.com/2017/03/comparing-pipe-mode...
Creating flexible tube shapes or a pipe in Blender? As with all 3D processes, there are a couple of avenues that can be explored. Do you use polygons? Do you use splines? What are the The Post Comparing Pipe Modeling Techniques in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
March 23, 2017, 09:18 AM
http://www.cgmeetup.net/home/creating-a-custom-gro...
Creating a custom grooming system in Houdini for VFX and Games.
March 15, 2017, 05:15 AM
http://www.studiodaily.com/2017/03/new-yorks-hobo-...
New York audio post facility Hobo has launched a new division dedicated to object-oriented audio mixing for 360-degree video and VR content. "I've always envisioned Hobo as doing more than audio, but always resisted the temptation to simply add new … more » The post New York’s Hobo VR Launches 360 VR Division appeared first on Studio Daily.
March 11, 2017, 08:38 AM
http://lesterbanks.com/2017/03/creating-sprite-bas...
Lorcan O’Shanahan creates motion design and future interface designs for VFX. While being inspired by the work of Ash Thorp’s work for Assassin’s Creed, Lorcan developed a way to mimic that effect inside of Houdini, The Post Creating a Sprite-Based Grid With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
March 6, 2017, 01:22 PM
http://www.youtube.com/watch?v=MzTI1PEpRBo
This after effects tutorial will teach how to create the titles from the Mindhunter netflix series preview. I know, I know, the actual titles might be different once the series comes out, but this is what I have to work with now. This was created using the text layer animators in Adobe After Effects. If you need CC, Get Adobe Creative Cloud: http://cinemaspice.net/adobe-creative-cloud/ to help support this channel. Don't forget to share this video. You never know who among your ...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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