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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

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March 27, 2019, 12:23 PM

https://lesterbanks.com/2019/03/syntheyes-updates-...

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https://lesterbanks.com/2019/03/5-beginner-friendl...

The Flipped Normals team offer up 5 of their top modeling tips for new modelers in Maya. I’ve been an instructor for over twenty years, and there are always some common sticking points for students

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https://lesterbanks.com/2019/03/how-to-make-super-...

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March 26, 2019, 09:07 AM

https://lesterbanks.com/2019/03/how-to-skin-a-spri...

Harry Houghton shows how to skin a spring in Maya so that it still looks like it is a rigid element. Springs are tricky to rig. You need to set up compression and stretching so

Create Easy Retempo Effects in Ae With Beatnik

March 23, 2019, 11:06 AM

https://lesterbanks.com/2019/03/create-easy-retemp...

Ebberts + Zucker Beatnik offers easy beat-based time remapping or, retempo effects. Syncing footage and animation to the beat of audio is one thing, time remapping is quite another. A new tool from the team

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March 23, 2019, 11:06 AM

https://lesterbanks.com/2019/03/how-to-cheat-geome...

Phil Radford shows how to create geometry emission with MASH rather than standard instanced particles. Have you ever tried to create a particle emission using nParticles in Maya instancing geometry for particles? You may have

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March 22, 2019, 10:38 AM

https://lesterbanks.com/2019/03/vdb-advect-growth-...

Alexander Golubeff shows how to create an advect growth effect using VDB volumes in Side FX Houdini. Motion designer Alexander Golubeff shows how you can create some great-looking effects using VDB advection in Side FX

How to Select Random Polygons With Fields

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https://lesterbanks.com/2019/03/select-random-poly...

Jonas Pilz shows how to use C4D Fields to select random polygons and how to restrict selections manually. One of the best things about having a feature so pervasively integrated is that it can have

How to Create a Classic Leather Wrap in Blender

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https://lesterbanks.com/2019/03/how-to-create-a-cl...

Christoph Werner shows a quick and easy way to create the leather wrap for a sword grip using Blender. Modeling in 3D is one of those things where it could be deceptively easy, or anticipatorily

A Simple Way to Create Multiple Decals With Redshi

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https://lesterbanks.com/2019/03/a-simple-way-to-cr...

Winbush shows how to create multiple decals for objects using RS Material Blender. Labels, stickers or decals. No matter what you call them, placing them on objects in 3D might be tricky – Especially if

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