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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Advanced After Effects Shatter Techniques

March 21, 2019, 09:17 AM

https://lesterbanks.com/2019/03/advanced-after-eff...

Plugin Play shares some advanced shatter techniques for making the standard After Effects Shatter stand out. Some effects in Ae have been around so long that we tend to overlook them. Some of the effects

How to Use the Node Editor to Set Up MASH Networks

March 20, 2019, 10:54 AM

https://lesterbanks.com/2019/03/how-to-use-the-nod...

Lee Fraser shows how you can control MASH distributions with more flexibility by using the node editor. One of the most popular uses for MASH, Maya’s motion graphics toolkit is to create distributions of objects.

A Look at Houdini’s New Condensation Shelf Tool

March 19, 2019, 12:26 PM

https://lesterbanks.com/2019/03/a-look-at-houdinis...

Raffi Bedross runs through creating condensation in Houdini using the new shelf tool in 17.5 Over the years tutorial authors have graced us with both quick and unique ways to create droplets and condensation on

Mesh Toolkit for Maya Offers Auto Housekeeping and

March 19, 2019, 09:30 AM

https://lesterbanks.com/2019/03/mesh-toolkit-for-m...

Erik Lehmann releases Mesh Toolkit is an elegant tool for mesh operations and layout in Maya. Mesh Toolkit for Maya looks to be a great little tool for Maya artists, offering some nice and automated

Introducing Arnold 5.3 with Arnold GPU Now in Publ

March 18, 2019, 11:59 AM

https://lesterbanks.com/2019/03/introducing-arnold...

Arnold now brings artists the power and flexibility of CPU and GPU rendering in a single renderer. San Francisco, CA (March 18, 2019) – Autodesk unveiled Arnold 5.3 with Arnold GPU in public beta today. The highly-anticipated release

How to Turn Noise Into Geometry Using the Volume B

March 16, 2019, 12:18 PM

https://lesterbanks.com/2019/03/how-to-turn-noise-...

Glenn Frey shows a quick tip for turning any noise in C4D into geometry using the Volume Builder in R20. Volume rendering doesn’t only offer new modeling opportunities but also rendering one too. Check out

How to Keep Your Scattered Trees Vertical in C4D

March 16, 2019, 09:45 AM

https://lesterbanks.com/2019/03/how-to-keep-your-s...

Jonathan Winbush shows a quick tip for keeping your trees vertical in C4D when using the Matrix and Mograph Cloner in C4D. If you find yourself scattering objects for environments using the Matrix cloner in

How to Create an Adjustable Conveyor System in C4D

March 16, 2019, 09:44 AM

https://lesterbanks.com/2019/03/how-to-create-an-a...

Lonnie Busch shows how to build a complex conveyor system in Cinema 4D using Mograph. Lonnie Busch’s tutorials often cover how to create complex machinery and animated intricate devices in C4D. His latest tutorial is

OBJ Toolkit Updates With New Features and Tweaks,

March 15, 2019, 10:48 AM

https://lesterbanks.com/2019/03/obj-toolkit-update...

Jan Jinda’s OBJ Toolkit for Maya adds some new features including one for Maya and Zbrush workflow. OBJ Handling in Maya is straightforward. That is until you have to import and export lots of files.

A Quick Introduction to 3D Coat Cloth Simulation

March 15, 2019, 10:48 AM

https://lesterbanks.com/2019/03/introduction-3d-co...

Anton Tenitsky shows how cloth simulation in 3DC can help to sculpt cloth elements. Artists have some great choices when it comes to cloth tools. Likely the best is Marvelous Designer, a standalone application that

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