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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Compositing With IRay Light Path Expressions

February 18, 2014, 01:41 PM

http://lesterbanks.com/2014/02/compositing-iray-li...

The Iray blog posts a look at using Nvidia Iray’s Light Path Expressions for creative compositing. Rüdiger has a look at a few compositing techniques that can take advantage of the Light Path Expressions feature in Iray.

Using Maya's XGen to Create and Style Hair

February 18, 2014, 10:50 AM

http://lesterbanks.com/2014/02/using-mayas-xgen-cr...

The Maya Learning Channel posts an intermediate look at using Maya’s XGen to create and to style hair on a character. They do this with a couple of approaches, one using splines and guide elements in the viewport to control where the hair is moving towards, and the second mouthed shows how to use XGen’s modifiers and utilities to create a hairstyle.

Introduction to Creating Houdini Digital Assets

February 18, 2014, 10:50 AM

http://lesterbanks.com/2014/02/creating-houdini-di...

Visual FX artist and Interactive Designer Ari Danesh hosts a new tutorial series looking at developing digital assets in Side FX Houdini. The digital asset in Houdini can wrap the functionality of any nodal network.

Lego-Up with Cinema 4D

February 17, 2014, 09:45 AM

http://lesterbanks.com/2014/02/cinema-4d-brickgen-...

The simple and enticing fun of snapping Lego bricks together will live in all of us as a fond memory of creating imaginative models as a kid. Now you can enjoy the same feeling in Cinema 4D with the new BrickGen plugin from C4Dzone.

Maya Feet to Inches HUD Script

February 12, 2014, 11:07 AM

http://lesterbanks.com/2014/02/maya-feet-to-inches...

The popularity and direction of Physically Based Rendering (PBR) dictates that your scene is better off in some sort of real world scale. This is also true for previs artist who need to constantly work in real world units to match the sets and positioning that they are working with.

Understanding Calculation Xpresso

February 10, 2014, 02:06 PM

http://lesterbanks.com/2014/02/calculation-xpresso...

Ever wonder what those things in Cinema 4D’s Xpresso environment do under the X-Pool Calculations menu? Well, here Mographcandy.com’s Dan Conrad goes over the system presets of Xpresso that fall under the “calculation” heading, showing the basic function and use for each. Dan covers Soft Target, Target, Vector Transition, Trigger Distance, and Angle Distance, which can all all be found under X-Pool Calculations.

Synch Your Audio Across AE

February 8, 2014, 02:54 PM

http://lesterbanks.com/2014/02/synchronize-audio-a...

Felt Tips posts another great tutorial diving into After Effects expressions with this look at creating a great workflow tool for working with and synchronizing audio. The final expression will allow you to tap out the timing of the audio using the keyboard, adding markers that will be used for the synchronization.

Mari Tools Offers An Energy Shader

February 8, 2014, 02:53 PM

http://lesterbanks.com/2014/02/mari-tools-architec...

Digital Artist Nicholas Breslow shares his suite of tools for Mari that offer useful new physical shaders, normal map blending, and procedurals...

How to Debug AE Expressions

February 6, 2014, 11:54 AM

http://lesterbanks.com/2014/02/debug-after-effects...

Debugging tools in After Effects? Not if are seasoned in the way of scripting or writing complex and abstracting expressions, then no… AE’s tools for debugging expressions practically don’t exist. Felt Tips posts a great tutorial showing how you can create your own tools using the source text property of a text layer to find problem areas of After Effects Expressions.

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