It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 19, 2018, 01:22 PM
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https://lesterbanks.com/2018/12/animation-nodes-bl...
Gottfried Hofmann Shows How to Get Going With Animation Nodes in the New Blender 2.8. Shortly After the release Animation Nodes 2, Jacques Lucke joined the Blender development team. The Animation addon will be in
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https://lesterbanks.com/2018/12/abstract-images-nu...
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https://lesterbanks.com/2018/12/rocky-sand-substan...
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https://lesterbanks.com/2018/12/animate-basketball...
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Vector IK Tool for Ae, Limber Adds More Control Over Character Limbs With the Latest Release. After Effects IK rigging newcomer Limber has been updated, introducing more control over shape-layer arms and legs than ever
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https://lesterbanks.com/2018/12/tips-smart-bones-m...
Mitch Offers Some Tips for Using SMart Bones in Moho and Explains Why He Limits Their Actions. Smart Bones in Moho allow you to control scene elements by using a “dial” metaphor. Rotating a smart
December 10, 2018, 09:51 AM
https://lesterbanks.com/2018/12/overlapper-maya-ne...
Dmitrii Kolpakov’s Overlapper Now Can Easily Cycle When Creating Automatic Overlapping Animations in Maya. Overlapping action in animation is something that is essential, but in 3D, it can also take up a bunch of time.
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https://lesterbanks.com/2018/12/create-spider-web-...
Yelisey Lobanov Uses Houdini Velum Solver to Quickly Create and Simulate a Spider Web. A spider Web represents a feat of engineering, not only for the spider but also for 3D artists too. Houdini seems
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