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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Techniques for Debugging AE Expressions

February 5, 2014, 11:01 AM

http://ae.tutsplus.com/tutorials/workflow/techniqu...

Expressions in After Effects are a massively useful, but without any specific tools for the job, debugging them can be rather tricky. In this tutorial, you’ll learn how to debug After Effects expressions using a text layer. We’ll use some cool tricks to take a look under the hood of the expressions engine, then we’ll go through an example, that uses a debugging layer to find several bugs in a 30 line expression.

Building an Animated Cassette Tape In AE

February 4, 2014, 11:32 AM

http://lesterbanks.com/2014/02/building-animated-c...

Adrian C. Koutz takes a look at re-creating the stop motion effect that looks like its made out of a cassette tape. This effect mimics the one that can be seen in the Bruno Mars video “Just the way You Are”. Using a range of native After Effects tools, Adrian walks through creating the project making use of reference footage, Photoshop, and the Puppet tools in After Effects.

Using Houdini's Exploded View Node

February 1, 2014, 02:16 PM

http://lesterbanks.com/2014/02/using-houdinis-expl...

Being that everything is pretty much procedural in SideFX Houdini, it can lend itself well for creating motion graphics animations. The issue is that Houdini is such an expansive application, although it may lend itself well to motion graphics, it does get a bit more involved than the relatively simple setups available in Cinema 4D.

AtomKraft for Nuke Updates with Deep EXR Output

January 30, 2014, 06:34 PM

http://lesterbanks.com/2014/01/atomkraft-nuke-upda...

The interactive 3D toolkit for Nuke created by Jupiter Jazz recently saw an update, bringing compatibility with Nuke versions 7.0V5 and up. Although the release of AtomKraft for Nuke version 1.3.0 is a smaller point update, it features an update to the rendering engine bringing it to version 11.023, and also uses an updated version of Alembic, using version 1.5.3.

ToolMemory for Cinema 4D

January 29, 2014, 03:09 PM

http://lesterbanks.com/2014/01/toolmemory-cinema-4...

Being able to pick up where you left off in an application can greatly speed things up while working. As an example, if you are using a brush in Cinema 4D and switch over to the move tool, it would be nice to have the brush handy again to continue working.

Titles Series: The Hunger Games: Catching Fire

January 29, 2014, 11:16 AM

http://ae.tutsplus.com/tutorials/motion-graphics/t...

In this tutorial, we're going to be recreating the title animation style of the movie . We will make this incredible fiery title style using Cinema 4D for the

Multimap Exporter for ZBrush

January 29, 2014, 11:15 AM

http://lesterbanks.com/2014/01/zbrush-multimap-exp...

The Max-Depth blog has been creating some great posts lately, and with this new one Timothy Hanson shows how you can make an already sculpted object in ZBrush a multi tile UV object, showing how to convert the object, and re-project the details, and use ZBrush’s Multi Map Exporter to create all the maps needed for Maya and rendering in V-ray.

Automate Animation in Cinema 4D

January 27, 2014, 11:16 AM

http://lesterbanks.com/2014/01/automate-animation-...

Any time that you can narrow down or eliminate the amount of keyframes that you use in an animation, the more flexible your workflow will remain. Cinema 4D has has plenty of methods to automate animation, one of the most key is using Xpresso.

Substance Painter Multi-Channel Painting Workflow

January 27, 2014, 11:11 AM

http://lesterbanks.com/2014/01/substance-painter-m...

Allegorithmic posts a look at some of the various ways that Substance Painter can work with multi-channel and multi-layered materials. The workflow seems very clear, intuitive and photoshop-like only orders more powerful.

Create a Double Exposure Animation in AE

January 25, 2014, 02:52 PM

http://lesterbanks.com/2014/01/create-double-expos...

Mikey Borup shows us how to create something similar to the double exposure style HBO True Detective Titles

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