It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 26, 2018, 06:00 AM
https://lesterbanks.com/2018/11/thanos-design-from...
We created another version of Thanos with the design from Avengers Infinity War from Marvel as a character RnD project, we`ve been exploring on how to create a complex facial animation. We used the 3D
November 23, 2018, 01:24 PM
https://lesterbanks.com/2018/11/unity-hd-rendering...
Glass Hand Studios Covers the Basics of Working With C4D and the Unity HD Render Pipeline. More and more these days it seems that real-time graphics is the solution to a lot of the industries
November 23, 2018, 05:31 AM
https://lesterbanks.com/2018/11/advect-particles-h...
Ahmed Adel Shows How to Advect Particles in Houdini Redshift to Create a Dragon. FX Artist Ahmed Adel has a nice walkthrough of a little POPs experiment with Houdini 17 and Redshift. The process demonstrates
November 22, 2018, 01:08 PM
https://lesterbanks.com/2018/11/2-sided-wireframe-...
3D Splanchnic Shows a Nice Technique for Adding More Intrest to Wires by Making 2-Sided Wireframe Renders. Arnold Render makes it reasonably straightforward to create wireframe renders. There is a tool for that, the aiWirefame
November 21, 2018, 01:18 PM
https://lesterbanks.com/2018/11/render-rig-control...
3D Models World Shows an Easy Way to Render Rig Controls Using Arnold Render. If you use Autodesk Maya, you may already know that curves typically do not render. The fact that they don’t render
November 21, 2018, 01:18 PM
https://lesterbanks.com/2018/11/multichannel-exrs-...
Helge Maus Offers an Introduction to Working With MultiChannel EXRs With ProEXR 2 in Ae. Pixeltrain’s Helge Maus covers the basics for working with MultiChannel EXRs in After Effects, using the updated ProEXR plugins from
November 20, 2018, 01:20 PM
https://lesterbanks.com/2018/11/fspy-new-open-sour...
Formerly Blam for Blender, fSpy is Now a Free Stand-Alone Camera Matching App for Mac Windows and Linux. Matching perspective to a still image is quite a challenge in 3D. There are a lot of
November 19, 2018, 01:44 PM
https://lesterbanks.com/2018/11/use-c4d-drive-yano...
Check Out How to Export 3D Data From Cinema 4D to Drive Instances in Ae Using Yanobox Nodes. Yanobox recently released Nodes 3, an update to the After Effects tool that created connected particles motion
November 17, 2018, 01:23 PM
https://lesterbanks.com/2018/11/introduction-houdi...
Indie-Pixel Walks Through Houdini Game Tools’ MapBox Node for Landscape and Level Design. As part of Houdini’s game tools, the MapBox node is a new one that is still under beta. Mapbox is a powerful
November 16, 2018, 01:14 PM
https://lesterbanks.com/2018/11/auto-snapshot-maya...
Auto Snapshot Plugin for Maya Can Quickly Take Snaps of 9 Different Renders from the Perspective Viewport. Nemanja Stojanovic is a Software Engineer who has recently released a small plugin for Autodesk Maya that lets
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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