It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 31, 2022, 09:30 AM
https://lesterbanks.com/2022/01/how-to-peel-apart-...
Nick Medukha shows how to create an animation that peels apart vellum using glue constraints. Constraints are one way to gain some control over a simulation. For example, in Houdini, the glue constraint is helpful when you
January 28, 2022, 08:50 AM
https://lesterbanks.com/2022/01/how-to-create-real...
Zak shows how to create realistic clear-tube neon with Redshift and C4D. It’s fun to make self-lighting objects in a scene, like neon. Check out this new tutorial by i_go_by_zak that shows his preferred method for creating
January 26, 2022, 08:56 AM
https://lesterbanks.com/2022/01/how-to-manage-shot...
Using the Camera Sequencer, Reza Sarkamari shows how to layout and manage multiple shots in Maya. Maya’s Camera Sequencer gives you a bunch of tools so that you can layout and manage camera shots and
January 25, 2022, 08:54 AM
https://lesterbanks.com/2022/01/how-to-quickly-mak...
Hollowpixel shows how to create stylized procedural rocks in Blender quickly. Rocks lend themselves well to a procedural workflow simply because you need so many of them, and they all have to look varied. There
January 24, 2022, 09:04 AM
https://3dtotal.com/news/general/blender-3-0-tutor...
This tutorial shows how to create a glowing river in Blender.
January 22, 2022, 10:54 AM
https://lesterbanks.com/2022/01/get-the-speed-of-m...
Lukasz Biernat shares a free plugin that will display the speed of anything in Maya. Recently, Techincal Previs Artist Lukasz Biernat posted a free plugin for Maya, and it’s something I didn’t even know that I wanted.
January 21, 2022, 08:41 AM
https://lesterbanks.com/2022/01/how-to-create-a-li...
Rohan Dalvi shows how to create a lighting strike effect in Houdiniwith a bit of destruction. This new tutorial from Rohan Dalvi shows how to make a lighting strike effect in Side FX Houdini that
January 21, 2022, 08:40 AM
https://lesterbanks.com/2022/01/how-to-use-the-mou...
Jason Harmon shows ways to use the Mouse CHOP in Houdini to drive animation and more. Most applications, even 3D ones, have many methods to accept input from varied sources. This new tutorial from Jason
January 20, 2022, 08:47 AM
https://lesterbanks.com/2022/01/working-with-the-x...
Expresso Mechanic TV looks into the Xpresso rotate node found within the presets. A new tutorial from Expresso Mechanic TV covers using another system presets in Xpresso. The tutorial shows how helpful the Xpresso Rotate Node is
January 20, 2022, 08:47 AM
https://lesterbanks.com/2022/01/understanding-blen...
Ukramedia covers the similarities of working with Drivers in Blender, like writing expressions in Ae. Ukramedia’s Sergei Prokhnevskiy shows how you can write expressions in Blender like you can if you work in After Effects. Sergei
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.