It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 8, 2019, 12:12 PM
https://lesterbanks.com/2019/08/how-to-create-a-bu...
Mark Spevick shows how to use the Pyro FX shelf tools to create a burning tree quickly. Side FX posts a three-part tutorial series from Mark Spevick that looks into using some off the shelf
August 8, 2019, 09:13 AM
https://lesterbanks.com/2019/08/how-to-create-a-si...
Phil Radford shows how to create a magic brick wall effects using Maya’s MASH. I’m not even sure what MASH stands for, but as Maya’s motion graphics toolset, it’s a lot more versatile than just motion
August 7, 2019, 12:25 PM
https://lesterbanks.com/2019/08/making-a-push-defo...
Mingquan Zhou shows how you can use Maya Bifrost to build a push deformer. As with all things nodes, anything goes. A recent update to Bifrost sees a new VFX programming environment where you can
August 7, 2019, 12:24 PM
https://lesterbanks.com/2019/08/an-introduction-to...
CGMatter shows us how to use shader nodes to create materials. Shading nodes could be a stumbling block for new users in any software. While amazingly powerful, it does have a bit of a learning
August 7, 2019, 08:58 AM
https://lesterbanks.com/2019/08/how-to-create-a-la...
NT Productions shows how to create a layer size calculator script for After Effects. Nathan Lovell adds to his growing list of Adobe ExtendScript tutorials, showing new scripters how to create tools for After Effects.
August 6, 2019, 12:36 PM
https://lesterbanks.com/2019/08/how-to-create-a-si...
Maximilian Schönherr walks through how to make a cloud using Maya’s new Bifrost environment. The latest release of Maya added (or expanded) Bifrost to become a node-based visual effects programming environment. That’s not all which
August 6, 2019, 10:16 AM
https://lesterbanks.com/2019/08/5-ways-that-blende...
Mograph Plus looks at some of the ways that Blender has an advantage over C4D. Feature envy. I’m sure we’ve all looked at software tools and wished that we had that in the one we
August 6, 2019, 10:13 AM
https://www.provideocoalition.com/magix-new-vegas-...
Nested Timeline, Unified Color Grading workflow, HLG HDR Color Support and Warp Flow transition are some of the new features you’ll find in VEGAS Pro 17, the latest version of MAGIX’s video editor. Since MAGIX acquired the VEGAS Pro product line, along with other video and audio products, in May 2016, from sony, the company... The post MAGIX: new VEGAS Pro 17 video editor has more than 30 new features appeared first on ProVideo Coalition.
August 6, 2019, 05:45 AM
https://postperspective.com/an-artists-view-of-sig...
By Andy Brown While I’ve been lucky enough to visit NAB and IBC several times over the years, this was my first SIGGRAPH. Of course, there are similarities. There are lots of booths, lots of demos, lots of branded t-shirts, lots of pairs of black jeans and a lot of beards. Continue reading → August 5, 2019 The post An artist’s view of SIGGRAPH 2019 appeared first on postPerspective.
August 5, 2019, 12:14 PM
https://lesterbanks.com/2019/08/how-to-use-vellum-...
Tim van Helsdingen shows how you can use Houdini Vellum to animate body fat for a 3D character. Adding realism to 3D characters includes a host of technical achievements in realistic lighting and shading. When
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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