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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Free Drop to Floor Updates for R20

August 31, 2018, 08:39 AM

https://lesterbanks.com/2018/08/free-drop-floor-r2...

AJ Haines Updates the Drop to Floor Plugin to Work With C4D R20. Many C4D users are accustomed to having the Drop to Floor plugin around that it has almost become second nature. With an

How to Fix Gaps and Overlaps for Houdini Glass Fra

August 29, 2018, 12:37 PM

https://lesterbanks.com/2018/08/fix-gaps-overlaps-...

Fix Gaps and Overlapping When Creating Glass Fracture Sims in Houdini. A while back, SideFX Houdini Artist Sohey shared his techniques for creating the classic-looking broken glass pattern for fracture sims. In it, he detailed

Another Interesting Overlapping Action Script for

August 29, 2018, 12:37 PM

https://lesterbanks.com/2018/08/overlapping-action...

Dmitrii Kolpakov Posts a New Script for Creating Overlapping Action in Maya. Richard Lico must have started a bit of a trend when he showed how to create overlapping action in Autodesk Maya. Since his

What’s New and Coming in Octane 4

August 28, 2018, 06:25 PM

https://lesterbanks.com/2018/08/new-coming-octane-...

Rohan Dalvi Shows Off Some of the New Features Coming With Octane 4. Octane 4 has users excited for the OTOY’s GPU renderer’s release. The latest beta shows a robust new feature set and looks

Create Easy Swarm Intelligence With Houdini

August 28, 2018, 09:26 AM

https://lesterbanks.com/2018/08/swarm-intelligence...

Junichiro Horikawa Shows How to Create Swarm Intelligence for Flocking Simulations Using SideFX Houdini. Much of the algorithms to reproduce nature already exists and can easily be found on the internet. Quite often, Junichiro Horikawa’s

Substance Painter to Maya Redshift and Arnold Work

August 28, 2018, 09:25 AM

https://lesterbanks.com/2018/08/substance-painter-...

Christophe Desse Shares Ways to Get Substance Painter Over to Redshift and Arnold Shaders in Maya. You have a spectacularly painted asset that you’ve created with Substance Painter, and now comes the time to get

U-Render Now Closer to Release With Public Beta

August 27, 2018, 12:50 PM

https://lesterbanks.com/2018/08/u-render-public-be...

Real-time PBR Viewport Renderer U-Render Enters Free Public Beta. Viewport technology is increasingly crucial for today’s workflows. With game engine technologies like Unity and Unreal real-time physically based rendering, shaders and raytracing expanding to 3D

Create a Fully Controllable Infection Effect in Ho

August 27, 2018, 12:50 PM

https://lesterbanks.com/2018/08/controllable-infec...

Fabricio Chamon Shows How to Create an Infection Effect Using Solver SOP and VEX in SideFX Houdini. The internet is chock-full of tutorials that cover growth and infection effects, and most center around SideFX Houdini.

How To Hand Animate A Liquid Splash Effect in Anim

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https://lesterbanks.com/2018/08/hand-animate-splas...

Alice Markham Shows How to Create Frame by Frame Animation for a Liquid Splash Effect using Animate CC. Flash may be dead, but not for animation. Quite a few motion designers still use Flash, or

How to Create Animated Wavy Strings with Animation

August 25, 2018, 02:21 PM

https://lesterbanks.com/2018/08/animated-sine-wave...

Zach Hixson Uses Animation Nodes and Sine Waves to Create Animated Wavey strings in Blender. Zach Hixson has been on a tear lately covering the fundamentals of problem-solving using math and how those solutions can

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