It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 31, 2018, 12:15 PM
https://lesterbanks.com/2018/07/sort-clone-ids-vor...
Athanasios Pozantzis Shows How to Sort Clone Indices using Voronoi Fracture or Splines in Cinema 4D. Clone indices can become significant when cloning objects in Cinema 4D. Every Clone has its numeric value that you
July 31, 2018, 12:13 PM
https://lesterbanks.com/2018/07/creating-metal-pla...
Ace 5 Studios Covers the Fundamentals for Creating Metal and Plastic Materials With Cinema 4D. Aleksey Voznesenski posts the first tutorial that is the beginning of a new series that will cover the fundamentals for
July 31, 2018, 12:11 PM
https://lesterbanks.com/2018/07/control-time-ae-te...
Evan Abrams Shows How to Control Time in Ae’s Essential Graphics Templates. No doubt one of the biggest and widely used features in recent After Effects history is the Essential Graphics panel. Still, if you
July 31, 2018, 06:44 AM
https://lesterbanks.com/2018/07/flowbox-integrated...
FlowBox VFX Platform Adds the Mocha Planar Tracker With Unprecedented Integration. A new release for FlowBox sees the addition of Mocha’s award-winning planar tracker, with an almost unbelievable level of integration — It’s basically built
July 30, 2018, 04:24 PM
https://cgi.tutsplus.com/tutorials/destructing-ele...
Destructing Elements in Maya With PullDownIt: Part 3
July 30, 2018, 12:31 PM
https://lesterbanks.com/2018/07/animate-faster-key...
KeyFast is a Compact Panel for Ae that Lets You Animate by Clicking. If you do a lot of animations that put things on the screen and take them off again, then automating the process
July 30, 2018, 09:36 AM
https://lesterbanks.com/2018/07/visualize-magnetic...
Junichiro Horikawa Covers How to Create a Magnetic Field Using SideFX Houdini. A visualized magnetic field has an exciting look of curves, pattern, and repetition. It almost begs an attempt to replicate the visual flows
July 27, 2018, 01:38 PM
https://lesterbanks.com/2018/07/bump-screen-space-...
The Fusion Pirate Vito LaManna Covers Working With Fusion’s Shader Node for Combining Bump and Screen Space Normals. If you have not seen relighting done in composite before, it can seem like a little bit
July 27, 2018, 09:47 AM
https://lesterbanks.com/2018/07/new-free-key-mix-p...
The “Latest Show Me Everything” Has a Look at a New Free Plugin on the Way for After Effects, Key Mix. The dynamic Duo that is Plugin Everything talk briefly about the Bezier Node for
July 27, 2018, 09:47 AM
https://lesterbanks.com/2018/07/vox-hide-hard-surf...
Anton Tenitsky Demonstrates How to Work With the Vox Hide Tool for Creating Hard Surface Models in 3D Coat. Nead a straightforward approach to hard surface modeling in 3D-Coat? Complex shapes and details seem hard
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.