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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Everything You Wanted To Know About Motion Trackin

July 11, 2019, 12:37 PM

https://lesterbanks.com/2019/07/everything-you-wan...

CGMatter covers all the fundamentals of motion tracking using Blender. Blender is a fantastic piece of software. Not only is it free and open-source, but it’s also a jack of all trades with some pretty

MographPlus Shares 10 Things That Should be in R21

July 11, 2019, 09:17 AM

https://lesterbanks.com/2019/07/mographplus-shares...

Kamel Khezri lists-off 10 things R21 should have to remain competitive. It’s nearly time for another Cinema 4D release, and most of us wonder what new features will come in R21. Version R20 saw a

Puget Systems launches a new FREE app: Adobe Premi

July 10, 2019, 12:20 PM

https://www.provideocoalition.com/puget-systems-la...

How well does your computer run Adobe Premiere Pro CC? If you want to know, get the new benchmark for Adobe Premiere Pro CC, a tool Puget Systems uses to check the computers the company builds. Launched December 2018, and available for both Mac and Windows as a FREE download, the Puget Systems Benchmark for... The post Puget Systems launches a new FREE app: Adobe Premiere Pro CC Benchmark appeared first on ProVideo Coalition.

XgToolkit May Offer an Updated Groom UI for xGen

July 10, 2019, 12:19 PM

https://lesterbanks.com/2019/07/xgtoolkit-may-offe...

XgToolKit looks to bring an updated groom UI and workflow for Maya’s Xgen tools. Xgen is a Haigh-capacity instancing engine for Autodesk Maya, letting users work with scattering and grooming tools. Whether you need to

Maya Tips for Searching the Outliner and Renaming

July 9, 2019, 01:04 PM

https://lesterbanks.com/2019/07/maya-tips-for-sear...

Malcolm Andrieshyn shares some tips for Maya, that include searching the outliner, and renaming many objects. Returning to his quick tip vids, malcolm341 (Malcolm Andrieshyn) shows off how you can effortlessly search the outliner to

How to Use Houdini Vellum to Inflate Objects

July 9, 2019, 01:04 PM

https://lesterbanks.com/2019/07/how-to-use-houdini...

Mikael Pettersén shows how you can use Houdini Vellum to inflate objects with air quickly. Since around the release of Houdini 17, we’ve seen some impressive simulations that use the Vellum Solver. Houdini Vellum uses

Check out this ScreenSpace Pickable’s Plugin for

July 9, 2019, 09:34 AM

https://lesterbanks.com/2019/07/check-out-this-scr...

Eddie Hoyle posts a Maya plugin that lets you add pickable shapes as if they are attached to the Maya viewport. Picking or selecting controls is one thing that gets revisited for both technical artists,

How to Blend Fluids in C4D With Vertex Maps

July 8, 2019, 12:23 PM

https://lesterbanks.com/2019/07/how-to-blend-fluid...

Sam Winter offers a look into working with vertex maps to blend fluids and colors in Cinema 4D with Realflow. Work with Cinema 4D? There are plenty of fluid tools available for that DCC, each

How to Bake Textures With Lighting Speed in Houdin

July 8, 2019, 10:24 AM

https://lesterbanks.com/2019/07/how-to-bake-textur...

Paul Ambrosiussen shows how to bake textures orders of magnitude faster using the Maps Baker in Houdini. Houdini game tools are a set of free workflow tools and plugins that come out independently of the

How to Animate with OBJs in Stardust

July 8, 2019, 10:24 AM

https://lesterbanks.com/2019/07/how-to-animate-wit...

James Ramirez shows how to create delicious FUI’s in Stardust animating with 3D OBJ files. When we are all lucky, Art Director James Ramirez (friedpixels) breaks down one of his projects or the process behind

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