It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 18, 2018, 12:02 PM
https://lesterbanks.com/2018/07/style-transfer-smo...
Research Paper Shows New Tech for Transfering Styles on to Smoke Sims, Adding more Details Without the Long Compute Times. Smoke sims and fluid simulations are always mesmerizing. What starts out as a slow resolution
July 17, 2018, 12:09 PM
https://lesterbanks.com/2018/07/draw-rig-flat-desi...
Troy Picou Walks Through Creating and Rigging a Flat Design Character Head in Moho, With Basic Controls. Flat design is something that still dominates the motion graphics world, even today. It is interesting to see
July 17, 2018, 09:22 AM
https://lesterbanks.com/2018/07/smoothly-blend-hig...
Manuel Merkle Shows How to Create a Setup That Can Smoothly Blend Between High and Low Poly Versions of the Same Model in Houdini. Entagma shows how to create two versions of the same model
July 17, 2018, 09:21 AM
https://lesterbanks.com/2018/07/radial-menus-cinem...
Daniel Sterckx Teases a New Plugin That Brings Radial Menus to C4D Workflows. Once someone sees how highly efficient radial menus are, it’s hard not to long for some no matter in what application you
July 16, 2018, 12:13 PM
https://lesterbanks.com/2018/07/adaptive-sampling-...
Raphael Rau Helps to Clarify Adaptive Sampling With Octane Render and How to Make it Work for You. Octane is quite popular, especially in the Cinema 4D community for a lot of reasons. Chief among
July 13, 2018, 01:59 PM
https://lesterbanks.com/2018/07/mash-tile-type-roo...
Carlos Alvarez Velazquez Demonstrates a Great Use for Maya MASH, Distributing Roof Tiles. What has become to be known as “Motion Graphics” toolsets in 3D applications has a myriad of uses, not just for graphics.
July 13, 2018, 06:43 AM
https://lesterbanks.com/2018/07/get-started-duik-s...
Jake Bartlett Offers a Quick Guide for Rigging With the New Structures System in DUIK Bassel. You’ve probably heard that Rainbox dropped a new version for DUIK. Version 16, dubbed “Bassel” is actually a massive
July 12, 2018, 09:51 AM
https://lesterbanks.com/2018/07/easily-align-faces...
Athanasios Pozantzis Shows How to Align Faces to Other Faces in C4D Using Snapping and Extended Axis Handles. No matter where you choose to create your models, eventually you will need a host of tools
July 11, 2018, 12:26 PM
https://lesterbanks.com/2018/07/maya-edit-edge-flo...
Malcolm Andrieshyn Shows How to Get the Best Results for Maya’s Edit Edge Flow Tool When Modeling. Autodesk Maya’s Edit Edge flow tool on first glance might seem a little like magic, but working with
July 11, 2018, 09:18 AM
https://lesterbanks.com/2018/07/best-uv-unwrap-cur...
Athanasios Pozantzis Shows How to Handle a UV Unwrap for Curved Parts in Models Using Cinema 4D. UV Unwrapping 3D objects can be straightforward when you think of the process as a projecting to get
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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