It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 29, 2014, 03:09 PM
http://lesterbanks.com/2014/01/toolmemory-cinema-4...
Being able to pick up where you left off in an application can greatly speed things up while working. As an example, if you are using a brush in Cinema 4D and switch over to the move tool, it would be nice to have the brush handy again to continue working.
January 29, 2014, 11:15 AM
http://lesterbanks.com/2014/01/zbrush-multimap-exp...
The Max-Depth blog has been creating some great posts lately, and with this new one Timothy Hanson shows how you can make an already sculpted object in ZBrush a multi tile UV object, showing how to convert the object, and re-project the details, and use ZBrush’s Multi Map Exporter to create all the maps needed for Maya and rendering in V-ray.
January 24, 2014, 12:45 PM
http://lesterbanks.com/2014/01/understanding-houdi...
Side FX software recently posted a look at using the “off the shelf” Ocean Waves Tool in Houdini, which works in conjunction with the new Ocean Surface Shader in Houdini 13.
January 22, 2014, 04:22 PM
http://www.premiumbeat.com/blog/video-tutorial-cre...
Learn to create a lava lamp effect in this Premiumbeat exclusive After Effects tutorial - a great way to improve your AE skills.
January 22, 2014, 04:21 PM
http://lesterbanks.com/2014/01/creating-dirty-came...
Tom Latvys shares a quick tip for creating a dirty lens effect in Blender, showing how to create the effect easily with a volumetric light effect and a simple texture.
January 22, 2014, 05:58 AM
http://www.surfacedstudio.com/tutorials/adobe-effe...
In today’s tutorial we will take a closer look at another very important basic technique available in Adobe After Effects: parenting. Parenting is used to link one or more layers to a single parent layer. Moving, scaling or rotating the parent layer will then automatically affect all of its children.
January 21, 2014, 01:45 PM
http://lesterbanks.com/2014/01/cinema-4d-influence...
A new python plugin from César Vonc will allow you to modify a vertex map based on the movement of that point. Used as a tag within Cinema 4D, Influence Point can provide some gray visual information on how an animated object is moving, being able to map speed, rotation, stretching, density and even acceleration.
January 21, 2014, 11:03 AM
http://lesterbanks.com/2014/01/maya-mirroring-poin...
Using Maya Nodes and a bit of maths, Armin Halac offers a look at creating a mirroring across a plane, such as mirroring and object and its behavior across the YZ planes. One of the great things about Autodesk Maya, is that you have the opportunity to build things simple by stringing nodes together – not as affluently as you could in Houdini or Softimage mind you, but still very practical.
January 20, 2014, 10:58 AM
http://lesterbanks.com/2014/01/cinema-4d-gets-dema...
If you are not familiar with Eric Mootz’ work, he has been kicking ass with a hand in creating some of the most iconic CG commercial work, as well as developing and selling the tools that were used in their workflow. Eric originally started creating tools for Softimage with emPolygonizer, emNetwton, emFlock, emFluid, and a slew of others.
January 20, 2014, 10:57 AM
http://lesterbanks.com/2014/01/cinema-4d-setting-l...
This is the third and final part to Shane Benson’s tutorial for building the lighting in Cinema 4d of a space scene. Shane took an interesting approach to this lighting tutorial, breaking it in three parts which covered modeling and surfaces as well, and when you think about that, it makes sense. The model will catch the light in a certain way that will be unique to the scene, and the materials play a huge role in how the lighting for the scene works, especially if you are NOT keeping “physi...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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