Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cavalry is Adding JavaScript Support

February 3, 2022, 08:42 AM

https://lesterbanks.com/2022/02/cavalry-is-adding-...

The new beta for Cavalry sees the foundations of JavaScript support in a few different areas. A new beta of the Scene Group’s Cavalry introduces JavaScript support for scripting, controlling things, and user interfaces. Check out these

How to Grow Tendrils With Houdini Particle Simulation

February 1, 2022, 08:46 AM

https://lesterbanks.com/2022/01/how-to-grow-tendri...

Ronald Fong shows how to start with Houdini particles with a simple grow animation. This new ten-part series from Ronald Fong acts like a bite-sized introduction to Houdini’s simulation tools. The first in the series

An Intro to Blender’s Extrude Mesh and Scale Element Nodes

February 1, 2022, 08:46 AM

https://lesterbanks.com/2022/01/an-intro-to-blende...

Johnny Matthews dives into two new nodes in Blender 3.1; the Extrude Mesh and Scale Elements nodes. Blender devs continue to add more nodes to Geometry Nodes, and in version 3.1, a couple of significant ones

How to Make a Simple Flag Animation With Bifrost

February 1, 2022, 08:45 AM

https://lesterbanks.com/2022/01/how-to-make-a-simp...

Nexttut shows how to get started with Maya Bifrost cloth creating a flag animation. NextTut demonstrates how to use Maya’s Bifrost to turn objects into cloth. This tutorial helps new users start simple cloth animation using

How to Create and Rig Robotic Arms in Blender

January 31, 2022, 09:31 AM

https://lesterbanks.com/2022/01/how-to-create-and-...

Polyfjord shows how to model and rig robotic arms of the Doc Ock variety. A new tutorial from Polyfjord shows an easy way to create, rig, and animate robotic arms in Blender using simple IK and Armatures.

How to Peel Apart Vellum With Houdini

January 31, 2022, 09:30 AM

https://lesterbanks.com/2022/01/how-to-peel-apart-...

Nick Medukha shows how to create an animation that peels apart vellum using glue constraints. Constraints are one way to gain some control over a simulation. For example, in Houdini, the glue constraint is helpful when you

How to Create Realistic Neon with C4D and Redshift

January 28, 2022, 08:50 AM

https://lesterbanks.com/2022/01/how-to-create-real...

Zak shows how to create realistic clear-tube neon with Redshift and C4D. It’s fun to make self-lighting objects in a scene, like neon. Check out this new tutorial by i_go_by_zak that shows his preferred method for creating

How to Quickly Create Object ID Masks With Arnold in C4D

January 28, 2022, 08:49 AM

https://lesterbanks.com/2022/01/how-to-quickly-cre...

Lee Griggs shows how to create object ID masks with Arnold in Cinema 4D. Suppose you need to generate object masks for compositing from Arnold Render. In that case, this new quick tip tutorial from Arnold Rendering

How to Make a Stylized Mail Icon in Cinema 4D

January 28, 2022, 08:49 AM

https://lesterbanks.com/2022/01/how-to-make-a-styl...

Eli Prenten shows how to make a clean-looking stylized mail icon in Cinema 4D. Belgium-based Interaction Designer & Teacher Eli Prenten (@twistereli) shows how to make a stylized and clean-looking mail icon in Cinema 4D

How to Manage Shots With the Camera Sequencer in Maya

January 26, 2022, 08:56 AM

https://lesterbanks.com/2022/01/how-to-manage-shot...

Using the Camera Sequencer, Reza Sarkamari shows how to layout and manage multiple shots in Maya. Maya’s Camera Sequencer gives you a bunch of tools so that you can layout and manage camera shots and

1 16 17 18 19 20 611

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.